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Frank Lepore's Innistrad Horror Cube, October 17, 2023

Posted on Oct 17, 2023

Greetings! 

My name is Frank Lepore, and I’ve been a Magic player for over two decades, a content creator for about 14 years, and a game designer for the past three years. I have a Pro Tour Top 8 and a Grand Prix Top 8, I was at the Magic Online Community Cup in 2014, and Cube drafting is my absolute favorite way to play Magic. 

For me, a good Cube should be powerful, and the experience should emulate creating an engaging and interactive Constructed deck. Unlike traditional Limited formats, I think good Cubes should give you plenty of options, and they should have significantly more depth of play than drafting a normal set would. 


Cube Origins 

I don’t recall the exact catalyst that led to creating the Innistrad Horror Cube, but if Cube Cobra is to be believed - and it definitely is - I started adding the first cards to it back in November of 2021.  

At a certain point I realized a) I wanted to build another Cube, and b) boy, Innistrad sure has a lot of sets! In fact, outside of Ravnica, I think Innistrad may be the Magic plane with the most sets, which is a great quality when you’re trying to build around a plane’s specific theming. (Okay, sure, Dominaria actually has the most sets, but it’s the OG Magic plane, so I don’t really think it’s in competition here.) 

When it comes to Innistrad sets, we’re looking at the following: 

Nine sets is a lot for a Magic plane. While I absolutely love Ravnica - and it may be my next focus for a Cube - Innistrad has a lovely top-down design that makes it perfect for building around. While Ravnica has its guilds and multicolor cards, it doesn’t really have that same theming that you can sink your teeth into the way Innistrad does. (That was a vampire reference. Please clap.) If I add a multicolor card to a Ravnica Cube, does it feel Ravnican? Not really. If I add a Zombie Lord to an Innistrad Cube does it feel … Innistradian? Sure does! 

With that being the case, I’m of the opinion that an Innistrad Horror Cube has to contain some very specific creature types. For me, that included the following: Angels, Demons, Devils, Eldrazi, Horrors, Humans, Spiders, Spirits, Vampires, Werewolves, Wizards, Zombies, and various sea monsters such as Kraken and Octopus. If these overlapped - like the Demon Kraken, Gyruda, Doom of Depths - even better! 

I was extremely grateful that the Eldrazi showed up in Eldritch Moon, because Magic’s Elder Gods make the perfect additions to a spooky, horror-themed Cube. I didn’t include any of the ridiculous OGs, like Emrakul, the Aeons Torn, because that’s just not what we’re doing here, but I did add some powerful-but-reasonable all-stars like Elder Deep-Fiend (Octopus!) and Decimator of the Provinces. (While Craterhoof Behemoth is actually in an Innistrad set, the Decimator felt like a more balanced, on-theme option.) 


Cube Makeup 

While you could certainly toss any card that felt remotely spooky into a Horror-themed Cube, I ended up setting some ground rules for how the Cube was built. 

First off, when it comes to card versions, if a card had a printing in an Innistrad set, including the respective Commander sets, that’s the version I chose to include. I’m also a fan of Showcase, Extended Art, Borderless, and Secret Lair versions, so I often give preference to those as well. 

Next, all Innistrad sets exist in the Modern era, so despite being a huge fan of retro frames, I wanted to prioritize cards with modern frames. I only made a single exception, and that was Feeding Frenzy, which was literally only printed in Onslaught and felt far too thematic not to include. 

Make no mistake, while the Cube isn’t a powered Cube, it is powerful. This meant I avoided the original dual lands, but added a good deal of fixing, including five dual lands for each color pair along with all ten tri-lands. I didn’t want there to be any issues casting spells, but I also didn’t want every mana cost to simply be handed to the player either. Sometimes you have to work for those BB into UW mana sequences, but not too hard. 


Cube Archetypes 

Innistrad has been one of the most popular planes of all time and the drafting experience has always been pretty stellar. Because of that, I wanted to do it justice and include some basic themes within each of the color combinations. The archetypes will break down as follows: 

U/B cares about getting cards into the graveyard, as well as Horror and Zombie creature types. Usually there will be some overlap, like Geralf’s Mindcrusher or Laboratory Drudge. As you can see, the Drudge fits in with cards that reward Horrors, cards that reward Zombies, and cards that interact with the graveyard. 

Please also consider milling yourself into oblivion and winning with Laboratory Maniac. 

                                                                           

I took a little creative liberty here and decided to add Vampires from Ixalan, because I thought it would be a good archetype for B/W and they provide some sweet Vampire options. Besides, Sorin and Edgar, Charmed Groom were already B/W, so it’s not breaking any new ground. B/W is also fond of making various tokens which are not always Vampires - sometimes they’re Spirits or Humans. 

B/R also focuses on Vampires, because there are a ton of red Vampires in Innistrad. That’s kind of their second identity. There are also a ton of cards included with madness, as well as a good number of clever discard outlets such as Lightning Axe, Blood tokens, and Elusive Tormentor. 

                                                                           

Let’s be honest: green and red are practically the only colors that have Werewolves, so we obviously leaned heavily into that. Sure, there are cards like Graveyard Trespasser and Suspicious Stowaway, which are great but are clearly outliers. It’s green and red that have cards like Immerwolf, Mayor of Avabruck, and Howlpack Resurgence. Lean into those sweet canine synergies while paying attention to the difference between how Day/Night and Daybound/Nightbound work. 

G/W leans on the Angel theming of Innistrad; we even have some Angels that are also Horrors in Bruna, the Fading Light and Gisela, the Broken Blade! Green and white also focus heavily on both Humans and token making, often in the form of Humans, Spirits, or Wolves. The one outlier here is Seraph of the Scales, which is an Angel that makes tokens, but is B/W, so I’m not 100% on her inclusion. 

                                                                           

U/W is heavily focused on Spirits, whether you’re casting them or creating tokens of them, and includes a trio of Spirit Lords in the form of Supreme Phantom, Drogskol Captain, and Patrician Geist. These are backed up by instant speed shenanigans and some counterspells. 

The Cube has many ways to get cards into the graveyard, so naturally there’s a “graveyard matters” theme here in B/G. This includes classics like Spider Spawning, Vessel of Nascency, and Crawling Sensation. Between all the cards that put others into your graveyard, and all the cards that can be cast from the graveyard, filling the graveyard should be good, profitable times.There’s also a delirium sub-theme here, with four green and black cards caring about card types. 

                                                                           

See above when it comes to “graveyard matters” cards, but blue and green also have a few sweet investigate engines, including Ulvenwald Mysteries, Ongoing Investigation, and Trail of Evidence. There’s also some nice overlap here, with Trail of Evidence leaning into the “spells matter” theme of U/R and Ongoing Investigation leaning into the existing “graveyard matters” theme in Sultai. 

As is typical in Innistrad, R/W is your aggro archetype. Whether you’re making tokens or pumping your team, there should be plenty of aggressive creatures to turn sideways. Bonus points if you manage to flip Hanweir Battlements and attack with Hanweir, the Writhing Township. 

                                                                           

For those that love instants and sorceries, the U/R deck definitely cares about the spells you’re playing. Including cards like Delver of Secrets, Thing in the Ice, and Rise from the Tides, there are plenty of cards that are invested in the instants and sorceries you’re playing - or that you have in your deck or graveyard! 

Be on the lookout for fun payoff cards like Creative Outburst, Elemental Masterpiece, and Magma Opus. 

While there aren’t many “Wizards matter” cards in the Cube, there is a Wizard sub-theme within the Grixis colors, and you do have Bloodline Necromancer if you really want to chase that Wizard theme. 

Next to blue and green, white has the most tools to investigate, which is why Bant can also be considered an investigate archetype. 

Vampires are in B/R and Vampires are in B/W. That means they’re in Mardu. That’s just math. 

Beyond the multicolor archetypes, there’s also over ten Demons and the sweet alternate win condition of Liliana’s Contract. Westvale Abbey and Jerren, Corrupted Bishop also turn into Demons, and Skirsdag High Priest will make more Demons for you! 


Card Choices 

I’m sure it’s abundantly clear that black is the most represented color in the Cube, and that’s just a necessary evil (pun absolutely intended). As you can imagine, most Zombies and Vampires are black - similar to how most good cards in the VIntage Cube are blue - which means there’s going to be an abundance of the color. 

This being the case, I also added a good deal of non-Innistrad cards that I felt were beneficial to the existing archetypes and tropes, or that I felt were good foils to them. Karmic Guide is a good example where I chose an Angel that also had protection from black. Another card that planeshifted to Innistrad was Devout Lightcaster from Zendikar. Pro black while also being able to exile a black permanent is a strong answer to a large number of cards. Undead Slayer is a strong hoser that can slow down the Zombie or Vampire strategies. 

But the non-black colors aren’t the only ones that get tools to combat their enemies. I’ve included some powerful options for black as well, such as Deathmark, which can deal with a lot of the powerful green and white cards. Black also hates on its own a bit with cards like Liliana’s Defeat, which can destroy one of the Cube’s three Lilianas, and Aim for the Head. 

Unfortunately, five of the cards that were in my initial build couldn’t be included in the online version due to them being stuck in MTGO’s Commander Backlog. Those were the following cards: 

Hordewing Skaab 
Shadowgrange Archfiend 
Millicent, Restless Revenant 
Tasha, the Witch Queen 
Wilhelt, the Rotcleaver 

Making Demons, giving Zombies flying, making Spirits, and a madness Demon. You can see how these were very on brand in the Cube. Thankfully I had a ton of other options in the “maybeboard” - 112 additional cards I’ve considered, to be exact -  so we went and replaced them with the following: 

Psionic Ritual 
Sludge Monster 
Flesh Carver 
Captain N'ghathrod 
Shelob, Child of Ungoliant 

These cards all push the Cube into a more Horror-friendly direction, with Captain N'ghathrod also adding another dimension to encourage the player to mill the opponent, and not just themselves. Meanwhile, Shelob, Child of Ungoliant is just a big scary spider that not only plays well with other Spiders, but is a massive beating on her own. 

                                                                            


Time to Play! 

I really hope you all enjoy the Innistrad Horror Cube, and I’m really grateful to the Daybreak guys for giving it a shot. It was kind of perfect timing, with Halloween coming up and all that, and it’s a pretty cool feeling to have my horror-based Cube running on Halloween. 

If you guys have any feedback or just want to share your thoughts or suggestions about the Cube and my card choices, you can reach me most easily on Twitter/X, Twitch, or on YouTube. Thanks a ton for giving it a try, and I hope you have a blast! Happy Cubing! 

 

Innistrad Horror Cube Full Cardlist

Card Color
Avacyn's Collar Artifact
Blade of the Bloodchief Artifact
Butcher's Cleaver Artifact
Foreboding Statue Artifact
Honored Heirloom Artifact
Investigator's Journal Artifact
Jack-o'-Lantern Artifact
Manor Gargoyle Artifact
Neglected Heirloom Artifact
Pithing Needle Artifact
Runechanter's Pike Artifact
Slayer's Plate Artifact
Tamiyo's Journal Artifact
The Celestus Artifact
Traveler's Amulet Artifact
Wedding Invitation Artifact
Dennick, Pious Apprentice Azorius
Drogskol Captain Azorius
Drogskol Reaver Azorius
Faithful Mending Azorius
Feeling of Dread Azorius
Geist of Saint Traft Azorius
Spell Queller Azorius
Aim for the Head Black
Ammit Eternal Black
Archfiend of Spite Black
Army of the Damned Black
Asylum Visitor Black
Baleful Mastery Black
Bloodgift Demon Black
Bloodline Culling Black
Bloodline Keeper Black
Bloodline Necromancer Black
Butcher Ghoul Black
Call the Bloodline Black
Captivating Vampire Black
Cemetery Reaper Black
Champion of Dusk Black
Champion of the Perished Black
Cordial Vampire Black
Cryptbreaker Black
Dark Salvation Black
Death Baron Black
Deathmark Black
Demonic Pact Black
Desecration Demon Black
Diregraf Colossus Black
Diregraf Ghoul Black
Doom Whisperer Black
Dying to Serve Black
Eaten Alive Black
Ebondeath, Dracolich Black
Elusive Tormentor Black
Ever After Black
Falkenrath Forebear Black
Feeding Frenzy Black
Flesh Carver Black
From the Catacombs Black
Damnation Black
Gatekeeper of Malakir Black
Geralf's Messenger Black
Ghoulcaller Gisa Black
Gisa's Bidding Black
Gorex, the Tombshell Black
Graf Reaver Black
Grave Scrabbler Black
Graveborn Muse Black
Gravecrawler Black
Graveyard Marshal Black
Graveyard Trespasser Black
Griselbrand Black
Headless Rider Black
Heir of Falkenrath Black
Henrika Domnathi Black
Hero's Downfall Black
Indulgent Aristocrat Black
Infernal Grasp Black
Invasion of Innistrad Black
Jerren, Corrupted Bishop Black
Kalastria Highborn Black
Kalitas, Traitor of Ghet Black
Lifebane Zombie Black
Liliana of the Veil Black
Liliana, Dreadhorde General Black
Liliana, the Last Hope Black
Liliana's Contract Black
Liliana's Defeat Black
Malakir Bloodwitch Black
Markov Baron Black
Mindwrack Demon Black
Murderous Compulsion Black
Nighthawk Scavenger Black
Noosegraf Mob Black
Nullpriest of Oblivion Black
Olivia's Bloodsworn Black
Olivia's Dragoon Black
Patron of the Vein Black
Relentless Dead Black
Sanctum Seeker Black
Sinister Concoction Black
Skeletal Vampire Black
Skirsdag High Priest Black
Sorin the Mirthless Black
Sorin, Imperious Bloodlord Black
Sorin's Vengeance Black
Tainted Adversary Black
Tragic Fall Black
Triskaidekaphobia Black
Undead Augur Black
Vampire Hexmage Black
Vampire Nocturnus Black
Vampire of the Dire Moon Black
Varragoth, Bloodsky Sire Black
Vito, Thorn of the Dusk Rose Black
Voldaren Bloodcaster Black
Voldaren Pariah Black
Wand of Orcus Black
Aberrant Researcher Blue
Alchemist's Retrieval Blue
Cackling Counterpart Blue
Civilized Scholar Blue
Confirm Suspicions Blue
Consider Blue
Curious Homunculus Blue
Delver of Secrets Blue
Dissipate Blue
Divination Blue
Docent of Perfection Blue
Dreamshackle Geist Blue
Dungeon Geists Blue
Flip the Switch Blue
Forbidden Alchemy Blue
Geistlight Snare Blue
Geistwave Blue
Geralf, Visionary Stitcher Blue
Geralf's Mindcrusher Blue
Hard Evidence Blue
Havengul Runebinder Blue
Hullbreaker Horror Blue
Imprisoned in the Moon Blue
Invisible Stalker Blue
Jace, Unraveler of Secrets Blue
Jacob Hauken, Inspector Blue
Just the Wind Blue
Laboratory Drudge Blue
Laboratory Maniac Blue
Ludevic's Test Subject Blue
Malevolent Hermit Blue
Mausoleum Wanderer Blue
Memory Deluge Blue
Mind Flayer Blue
Mirrorhall Mimic Blue
Mystic Retrieval Blue
Niblis of Frost Blue
Crush of Tentacles Blue
Otherworldly Gaze Blue
Overcharged Amalgam Blue
Patrician Geist Blue
Poppet Stitcher Blue
Psionic Ritual Blue
Rattlechains Blue
Repository Skaab Blue
Rise from the Tides Blue
Scattered Thoughts Blue
Scour the Laboratory Blue
Secrets of the Key Blue
Shacklegeist Blue
Silent Departure Blue
Sludge Monster Blue
Snapcaster Mage Blue
Spirit Away Blue
Stitcher Geralf Blue
Supreme Phantom Blue
Suspicious Stowaway Blue
Syncopate Blue
Syphon Essence Blue
Thing in the Ice Blue
Think Twice Blue
Thirst for Discovery Blue
Trail of Evidence Blue
Unblinking Observer Blue
Unsubstantiate Blue
Evil Twin Dimir
Whispering Wizard Blue
Decimator of the Provinces Colorless
Elder Deep-Fiend Colorless
Lashweed Lurker Colorless
Mockery of Nature Colorless
Vexing Scuttler Colorless
Wretched Gryff Colorless
Bladestitched Skaab Dimir
Captain N'ghathrod Dimir
Dinrova Horror Dimir
Diregraf Captain Dimir
Gisa and Geralf Dimir
Grimgrin, Corpse-Born Dimir
Gyruda, Doom of Depths Dimir
Master of Death Dimir
Possessed Skaab Dimir
Old Rutstein Golgari
Old Stickfingers Golgari
Polukranos, Unchained Golgari
Shelob, Child of Ungoliant Golgari
Spider Spawning Golgari
The Gitrog Monster Golgari
Arlinn, Voice of the Pack Green
Ascendant Packleader Green
Avabruck Caretaker Green
Borderland Ranger Green
Briarbridge Tracker Green
Briarpack Alpha Green
Cemetery Prowler Green
Champion of Lambholt Green
Crawling Sensation Green
Crushing Canopy Green
Cultivator Colossus Green
Daybreak Ranger Green
Deathbonnet Sprout Green
Dig Up Green
Duskwatch Recruiter Green
Feed the Pack Green
Inexorable Blob Green
Full Moon's Rise Green
Garruk Relentless Green
Gatstaf Shepherd Green
Gnarlwood Dryad Green
Grapple with the Past Green
Hamlet Captain Green
Hound Tamer Green
Howlpack Piper Green
Howlpack Resurgence Green
Ishkanah, Grafwidow Green
Kessig Cagebreakers Green
Kessig Prowler Green
Lambholt Pacifist Green
Mayor of Avabruck Green
Moonlight Hunt Green
Mulch Green
Nightpack Ambusher Green
Noose Constrictor Green
Outland Liberator Green
Pack Guardian Green
Primal Adversary Green
Primal Druid Green
Rabid Bite Green
Ranger's Guile Green
Reclusive Taxidermist Green
Return to Nature Green
Sawblade Slinger Green
Scorned Villager Green
Seasons Past Green
Somberwald Sage Green
Storm the Festival Green
Tapping at the Window Green
Tireless Tracker Green
Tovolar's Huntmaster Green
Traverse the Ulvenwald Green
Triumph of Ferocity Green
Ulvenwald Captive Green
Ulvenwald Hydra Green
Ulvenwald Mysteries Green
Ulvenwald Oddity Green
Vessel of Nascency Green
Waxing Moon Green
Weaver of Blossoms Green
Weirding Wood Green
Wolfbitten Captive Green
Wolfir Avenger Green
Wolfir Silverheart Green
Wrenn and Seven Green
Arlinn Kord Gruul
Arlinn, the Pack's Hope Gruul
Child of the Pack Gruul
Huntmaster of the Fells Gruul
Immerwolf Gruul
Kessig Naturalist Gruul
Tovolar, Dire Overlord Gruul
Ulrich of the Krallenhorde Gruul
Unnatural Moonrise Gruul
Arcane Infusion Izzet
Creative Outburst Izzet
Elemental Masterpiece Izzet
Experimental Overload Izzet
Fevered Visions Izzet
Galvanic Iteration Izzet
Magma Opus Izzet
Mercurial Geists Izzet
Practical Research Izzet
Ral, Storm Conduit Izzet
Rowan, Scholar of Sparks Izzet
Vadrik, Astral Archmage Izzet
Wandering Mind Izzet
Arid Mesa Land
Barkchannel Pathway Land
Blightstep Pathway Land
Blood Crypt Land
Bloodstained Mire Land
Branchloft Pathway Land
Breeding Pool Land
Brightclimb Pathway Land
Choked Estuary Land
Clearwater Pathway Land
Clifftop Retreat Land
Cragcrown Pathway Land
Darkbore Pathway Land
Deathcap Glade Land
Deserted Beach Land
Desolate Lighthouse Land
Dreamroot Cascade Land
Fabled Passage Land
Field of Ruin Land
Flooded Strand Land
Foreboding Ruins Land
Fortified Village Land
Game Trail Land
Gavony Township Land
Godless Shrine Land
Hallowed Fountain Land
Hanweir Battlements Land
Haunted Ridge Land
Havengul Laboratory Land
Hengegate Pathway Land
Hinterland Harbor Land
Hostile Hostel Land
Indatha Triome Land
Isolated Chapel Land
Jetmir's Garden Land
Kessig Wolf Run Land
Ketria Triome Land
Marsh Flats Land
Misty Rainforest Land
Moorland Haunt Land
Needleverge Pathway Land
Overgrown Farmland Land
Overgrown Tomb Land
Polluted Delta Land
Port Town Land
Prismatic Vista Land
Raffine's Tower Land
Raugrin Triome Land
Riverglide Pathway Land
Rockfall Vale Land
Sacred Foundry Land
Savai Triome Land
Scalding Tarn Land
Shattered Sanctum Land
Shipwreck Marsh Land
Slayers' Stronghold Land
Spara's Headquarters Land
Steam Vents Land
Stensia Bloodhall Land
Stomping Ground Land
Stormcarved Coast Land
Sulfur Falls Land
Sundown Pass Land
Temple Garden Land
Vault of the Archangel Land
Verdant Catacombs Land
Voldaren Estate Land
Watery Grave Land
Westvale Abbey Land
Windswept Heath Land
Wooded Foothills Land
Woodland Cemetery Land
Xander's Lounge Land
Zagoth Triome Land
Ziatora's Proving Ground Land
Cecily, Haunted Mage Multicolor
Anguished Unmaking Orzhov
Blood Baron of Vizkopa Orzhov
Doom Foretold Orzhov
Edgar, Charmed Groom Orzhov
Kaya the Inexorable Orzhov
Legion Lieutenant Orzhov
Lingering Souls Orzhov
Call to the Feast Orzhov
Rite of Oblivion Orzhov
Seraph of the Scales Orzhov
Sorin, Grim Nemesis Orzhov
Sorin, Vengeful Bloodlord Orzhov
Vona, Butcher of Magan Orzhov
Bloodtithe Harvester Rakdos
Falkenrath Aristocrat Rakdos
Olivia Voldaren Rakdos
Olivia, Crimson Bride Rakdos
Stromkirk Captain Rakdos
Terminal Agony Rakdos
Vampire Socialite Rakdos
Abrade Red
Alchemist's Gambit Red
Alchemist's Greeting Red
Anje's Ravager Red
Voldaren Epicure Red
Bedlam Reveler Red
Blasphemous Act Red
Bloodthirsty Adversary Red
Brimstone Volley Red
Burn Down the House Red
Burning Oil Red
Cathartic Pyre Red
Chandra, Dressed to Kill Red
Charmbreaker Devils Red
Collective Defiance Red
Conduit of Storms Red
Curse of Bloodletting Red
Curse of Stalked Prey Red
Desperate Ravings Red
Dual Shot Red
Electrostatic Field Red
Explosive Welcome Red
Faithless Looting Red
Falkenrath Gorger Red
Falkenrath Pit Fighter Red
Fiery Temper Red
Fires of Undeath Red
Flame Channeler Red
Geier Reach Bandit Red
Geistblast Red
Geistflame Reservoir Red
Hanweir Garrison Red
Harmless Offering Red
Heartfire Immolator Red
Ill-Tempered Loner Red
Incendiary Flow Red
Incorrigible Youths Red
Insatiable Gorgers Red
Instigator Gang Red
Kessig Forgemaster Red
Kruin Outlaw Red
Lambholt Raconteur Red
Light Up the Night Red
Lightning Axe Red
Magmatic Channeler Red
Manaform Hellkite Red
Moonrager's Slash Red
Olivia's Attendants Red
Pillar of Flame Red
Play with Fire Red
Rakish Heir Red
Ravenous Bloodseeker Red
Rending Flame Red
Revolutionist Red
Sin Prodder Red
Smoldering Egg Red
Spellrune Painter Red
Stensia Masquerade Red
Stensia Uprising Red
Strangle Red
Stromkirk Noble Red
Stromkirk Occultist Red
Thermo-Alchemist Red
Thunderous Wrath Red
Tormenting Voice Red
Unholy Heat Red
Village Messenger Red
Violent Eruption Red
Volatile Arsonist Red
Weaver of Lightning Red
Zealous Conscripts Red
Avacyn's Pilgrim Selesnya
Join the Dance Selesnya
Leinore, Autumn Sovereign Selesnya
Sigarda, Champion of Light Selesnya
Sigarda, Font of Blessings Selesnya
Sigarda, Heron's Grace Selesnya
Torens, Fist of the Angels Selesnya
Travel Preparations Selesnya
Ongoing Investigation Simic
Rootcoil Creeper Simic
Tracker's Instincts Simic
Vilespawn Spider Simic
Adeline, Resplendent Cathar White
Ambitious Farmhand White
Angel of Glory's Rise White
Angel of Jubilation White
Archangel Avacyn White
Banishing Stroke White
Bishop of Binding White
Bonds of Faith White
Borrowed Time White
Bruna, the Fading Light White
Brutal Cathar White
Bygone Bishop White
Cathar Commando White
Celestial Purge White
Champion of the Parish White
Cleansing Ray White
Cloistered Youth White
Collective Effort White
Declaration in Stone White
Devout Decree White
Devout Lightcaster White
Doomed Traveler White
Elite Inquisitor White
Faith Unbroken White
Faithbound Judge White
Faith's Shield White
Fateful Absence White
Fleeting Spirit White
Gather the Townsfolk White
Gavony Dawnguard White
Geist-Honored Monk White
Gisela, the Broken Blade White
Hanged Executioner White
Hanweir Militia Captain White
Hopeful Initiate White
Increasing Devotion White
Intangible Virtue White
Intrepid Adversary White
Karmic Guide White
Katilda, Dawnhart Martyr White
Lantern Flare White
Mavren Fein, Dusk Apostle White
Midnight Haunting White
Mikaeus, the Lunarch White
Niblis of the Urn White
Odric, Lunarch Marshal White
Rally the Peasants White
Restoration Angel White
Savior of Ollenbock White
Seal of Cleansing White
Selfless Spirit White
Serra the Benevolent White
Slayer of the Wicked White
Spectral Shepherd White
Spirit Bonds White
Sunset Revelry White
Thalia, Guardian of Thraben White
Thalia's Lancers White
Thalia's Lieutenant White
Thraben Doomsayer White
Thraben Exorcism White
Thraben Inspector White
Undead Slayer White
Valorous Stance White
Vampire Slayer White
Vanquish the Horde White
Voice of the Blessed White
Wedding Announcement White
Welcoming Vampire White

*Note: Obzedat, Ghost Council replaced by Call to the Feast on October 18.
*Note: Six cards were replaced on October 19.
     OUT: Avacyn's Judgment; Falkenrath Gorger; Foul Emissary; From Under the Floorboards; Octavia, Living Thesis; Welcome to the Fold
     IN: Crush of Tentacles; Damnation; Evil Twin; Flame of Anor; Inexorable Blob; Voldaren Epicure