The Magic Online Vintage Cube 2023 Winter Update
Posted on Dec 15, 2023
The Magic Online Vintage Cube 2023 Winter Update
Posted on Dec 15, 2023
Welcome back to another exciting update for the Magic Online Vintage Cube! My name is Chris Wolf, and some of you might recognize me from my involvement in the design of the last two updates to this cube. Those iterations were so well-received that MTGO's Creative Director Ryan Spain trusted me to craft this iteration of the cube largely as I saw fit, provided it fit his vision for the future of the Vintage Cube, which you can read about here.
If you want to review the full 540-card list right away, visit this page.
As it happens, I love Ryan’s vision, and I was excited to build the first card list for the Cube with the concept of rotating “archetype packages” in mind! Do you miss casting Mulldrifter and Consecrated Sphinx? Are you worried you’ll never get to take the Initiative again? Do you want old classics like Smokestack back? We can bring all of those old favorites and more back over time with an increase in Vintage Cube availability and a deliberate package-rotation system, and we can do it without disrupting the core powered Vintage Cube experience.
With all that in mind, what did I do with the winter update? At a high level, I reduced the number of white cards by a fair amount. They are the least sought-after, and because there are lots of functional analogs among them, I could reduce the quantity of white cards without damaging the integrity of the archetype. There is also a boost to the “Robots” artifact creature archetype in this iteration, which white can usually branch into seamlessly. I added another 10 dual lands both to support the incoming Lands archetype and because the ability for players to cast their spells is so vital to producing fun, interactive Magic games. I removed more narrow or underperforming classics, and used the extra space to execute on the archetype-package rotation plan. What’s in and what’s out on the build-around and archetype front?
OUT
Twin Killing
Rotating out the iconic Splinter Twin/Kiki-Jiki combo is a great example of the kinds of historically unmovable archetypes we are willing to bench in the pursuit of fun and variety. Many of the parts for this combo are narrow and don’t contribute to any other major strategies in the cube, so when it returns, we will look to bring it back with other strategies that make the weaker cards in the package less one-note.
The Dream Is Dead
We’re also letting go of the Dream Halls package for now. It was a fun ride that we will definitely bring back in the future, but it’s also time to mix things up again.
IN
You’re Doomed
Alright, so what’s new? We’ve brought Doomsday into the mix, along with Thassa’s Oracle and Jace, Wielder of Mysteries to have some straightforward empty-library wins, but you can always just go ahead and put together whatever combo you want to finish off your opponents after resolving Doomsday.
Land Ho!
The “Lands” archetype is the breakout addition. We’ve been moving in this direction already with recent additions like Titania, Protector of Argoth, Zuran Orb and Sylvan Safekeeper joining the pre-existing Dark Depths and Strip Mine combos, but this Lands package brings a whole new approach into the mix. The additions of Scapeshift with Valakut, the Molten Pinnacle and Dryad of the Ilysian Grove or Prismatic Omen turning everything into Mountains offers the classic Valakut kill, but there’s more!
Green gets bouncelands like Simic Growth Chamber to combine with Fastbond or other effects that generate additional land plays, such as the returning Dryad of the Ilysian Grove and first-time additions Sakura-Tribe Scout and Arboreal Grazer. Repeatedly bounce your own bounceland to generate as many landfall triggers as your game state allows, then pick your payoff: Valakut, the Molten Pinnacle, Valakut Exploration, Hedron Crab, Lotus Cobra, and Field of the Dead can produce wins on the spot or a huge resource influx you can convert into a win. Spelunking is another new addition to turbo-charge the archetype by imitating Amulet of Vigor's rules text, but on a card that isn’t as narrow in function as its inspiration.
With the bouncelands giving green four extra dual lands to the other colors getting one, I filled out the rest of a ten-card dual-land cycle with six additional dual lands, giving one to each guild. Doomsday and its tough mana requirements also benefit from this by getting Sunken Ruins in the Dimir slot.
The Meek Shall Inherit the Sword
To make some room for these extra lands, I removed some of the Talismans, leaving the blue/Jeskai versions - the colors that want these rocks the most. Jeskai Artifacts also gets a new combo with Thopter Foundry and Sword of the Meek, which has lots of additional support in cards such as Goblin Engineer, Kappa Cannoneer and Staff of the Storyteller, to name a few. The introduction of the Thopter/Sword combo opened the door for the return of Tezzeret the Seeker. The ability to tutor for Thopter combo and untap The One Ring gives Tezzeret enough to do to warrant a return for now.
Warriors in Your Domain
Green went through the biggest identity shift in this update, with a green-red Domain package entering the mix in addition to the green-heavy Lands package. The tri-lands have already given the Cube a head start on the Domain archetype. But one of the more appealing payoffs for Domain is Najeela, the Blade-Blossom, who also asks for Warriors around her to be truly great. Fortunately, many of the most powerful Domain creatures are Warriors, namely Radha’s Firebrand, Wild Nacatl and Nishoba Brawler. Territorial Kavu isn’t a Warrior, but two-mana 5-power creatures are still bangers, especially when you strap an Embercleave onto them and finish your opponents off with a Tribal Flames to the dome.
Daybreak for Magic Online
That covers the major archetype shifts, so we can move on to individual cards now. But before we do, I wanted to thank Ryan and the whole Daybreak Magic Online team for their continuous efforts in improving this experience for everyone. It was Ryan who first approached me and sought my involvement with the Magic Online Vintage Cube, a move that exemplifies the team’s clear ethos of caring for and about the community, and of valuing their feedback. I want to do my best to carry that spirit forth, so don’t be shy about reaching out! You can find me on Twitter and the Cube section of the MTGO Discord, but feel free to direct me towards other places that have engaging discussions about all things Vintage Cube as well!
I’d also like to once again send a big thank you towards Matt Grenier and the Modern Vintage Cube community on Discord. It was Matt’s Cubes and the MVC community that ignited the Vintage Cube design flame in me, and I wouldn’t be enjoying this opportunity to work on my favorite Magic experience without Matt and the other brilliant cube minds in the MVC community (who will go unnamed, but you know who you are!) stoking that fire. You can also find me over on his Discord (Ck), along with a whole heap of other Cube enthusiasts talking about all things Vintage Cube and more!
Have a look at the complete changelist below, check out our design comments on the changes, and have a blast next week when this cube starts a five-week run on Magic Online. You'll find the entire Vintage Cube list on this page. I hope to see you in the queues!
CHANGELIST
Color | Card Out | Color | Card In | Design Comment |
---|---|---|---|---|
White | Adanto Vanguard | White | Seasoned Hallowblade | Hallowblade is a bit worse offensively and a bit better defensively, but most importantly: a Warrior for our new mini-strategyl! Powerful two-mana creatures are plentiful in Magic, making it a great place to make some swaps for both variety and synergy with incoming archetype packages. |
White | Armageddon | Boros | Restless Bivouac | The functional Armageddon reprint left the cube last time, and the O.G. follows it out this time, as the effect is too weak against too many archetypes to be a good main deck card. Swapping out sideboard land destruction to make room for another cycle of maindeckable fixing is a net fun increase. |
White | Boon-Bringer Valkyrie | Colorless | Skysovereign, Consul Flagship | Boon-Bringer is powerful, fun, and likely to return someday, but we wanted to reduce white's card count, and some cards had to give. Skysovereign's colorless, repeatable removal has become well-positioned in a Vintage Cube landscape with fewer creatureless decks, and is a nice addition to decks in a lot of archetypes. |
White | Elesh Norn, Grand Cenobite | Colorless | Nettlecyst | Elesh Norn, Grand Cenobite is an iconic cube card, but one that is finding fewer and fewer homes in decks. Nettlecyst, on the other hand, holds a lot of promise in both the Workshop and Robots archetypes. |
White | Elspeth, Sun's Champion | Colorless | Heart of Kiran | As the traditional Control model declines in effectiveness, so do its top-end cards like big Elly. Heart of Kiran does more than it may seem, providing an aerial beater for aggressive decks and a surprisingly effective planeswalker protector! |
White | Ephemerate | White | Samwise the Stouthearted | While Ephemerate can feel ridiculous with powerful evoke creatures, it's hard to generate a game-breaking interaction consistently. It's a fun effect to include sometimes, it doesn't warrant "mainstay" status. Meanwhile, Samwise is a more consistent performer that also works nicely with the Elementals, but also with Strip Mine, fetch lands, and other sacrifice-for-value permanents. |
White | Iona, Shield of Emeria | Colorless | Patchwork Automaton | Similarly to Elesh Norn, Iona is inarguably an all-time Vintage Cube classic, but is also inarguably past her prime in the modern meta. Patchwork Automaton, which we've been eyeing since it was printed, slips nicely into that meta, getting out of hand quickly in a dedicated Robots deck, and filling the curve for aggressive decks with a decent artifact count. |
White | Karmic Guide | White | Timeless Dragon | Dual-land-fetching cyclers have been performing well, so we'll add one for White that also works nicely with Staff of the Storyteller and Esika's Chariot. We pulled the servicable but clunky Karmic Guide for it, and will consider bringing it back later for a more synergistic appearance. |
White | Leonin Relic-Warder | White | Portable Hole | Relic-Warder can still hang on power level, but the double-white cost restricts the decks that can run it, and it dies to most removal. Portable Hole also performs the role of early-game mana-rock killer while adding another artifact to support the multitude of decks looking for that synergy. |
White | Recruiter of the Guard | White | Ranger-Captain of Eos | Recruiter is a great Vintage Cube card, it's just taking a breather to support some variety. The Captain is a worse recruiter, but it has the added bonus of mucking with your opponent's noncreature plans, becoming a three-mana Platinum Angel against noncreature combo strategies like Storm, and sometimes locking them out completely with Guardian Scalelord. |
White | Restoration Angel | White | Archangel Avacyn | Since the Twin combo and a lot of the Blink support is rotating out of this iteration, we'll send the blink angel to the bench with them and bring back a different flashy Angel for white's top end. |
White | Spectral Procession | White | Wedding Announcement | Another move away from cards pointing towards mono-colored decks, but unlike some other such cuts, Spectral Procession was overdue for a cut on power level. Compare what it offers against the flexibility and overall value proposition of Wedding Announcement! It's the turn-over-turn "value creep" of modern cards like this that has pushed a lot of beloved classics out of the Vintage Cube on power level. |
White | Student of Warfare | White | Kytheon, Hero of Akros | Student is a mono-white-only cut, not a power-level cut. Kytheon is a house in aggressive decks, and while he will often end up in mono-white decks, that was the Student of Warfare's only home. With Boros acquiring cards recently that incentivize two-color aggro, we want to offer more deck flexibility in white's early drops. |
White | Sun Titan | Colorless | Shadowspear | Shadowspear has become a staple in constructed decks for its ability to work around some pesky mechanics while keeping aggro in check. well known from constructed decks. Now you can do that in Cube! |
White | Tithe Taker | White | Luminarch Aspirant | Tithe Taker will probably come and go in the two slot for white, but it's time for one of the premiere white two-mana creatures to shine. Luminarch Aspirant might be good enough if it could only target itself, but the ability to toss a counter onto that one drop and attack for 3 and spread value around your board puts it way over the top. |
White | Wall of Omens | White | Staff of the Storyteller | Wall of Omens should have seen this coming, right? Staff of the Storyteller in a vacuum is a reasonable if unexciting value play, but build around it even a little bit and you can be drawing an extra card a turn for one mana! With creature tokens abound throughout the cube, it's hard not to build around it a little bit. It also provides further support for the Artifacts Matter archetypes in the cube. |
Blue | Baral, Chief of Compliance | Blue | Hedron Crab | Hedron Crab is a crucial combo piece for the Lands archetype rotating in. With many ways to generate extra land drops in the cube, the crab can get out of hand quickly, even allowing for turn-one kills when combined with Fastbond and a Bounceland. You can also combine this with Scapeshift for a combo-kill, or mill yourself for value. |
Blue | Consider | Blue | Thought Scour | What do you Consider to be the worst blue cantrip in the cube? You can see our vote with this swap, where we switch to one that digs one card deeper for Doomsday kills, adds one more card for graveyard shenanigans, and incidentally hoses "topdeck tutors" like Vampiric Tutor. |
Blue | Deceiver Exarch | Blue | Hullbreacher | Exarch rotates out with the Splinter Twin package, creating room for Hullbreacher. We have been bolstering support for draw-seven strategies, so having a foil for them makes sense. There are fun-factor concerns to keep an eye on, but blue could use the power boost--not a comment you would have heard about Vintage Cube in the past! |
Blue | Dream Halls | Blue | Show and Tell | Dream Halls was a very successful experiment that captured a lot of hearts, but it's a perfect example of the kind of card that necessitates enough specific, narrow support to include that it shouldn't appear every time. Show and Tell remains a bit of a trap in the League setting where you play out of pod, but with 64-player events providing in-pod play and the intel on the viability of the strategy that comes with it, this one deserves to be brought back! |
Blue | Fact or Fiction | Blue | Lose Focus | While Fact or Fiction still produces a fun, interesting minigame, it's mostly too slow these days. Two-mana counter-anything spells with a single blue in the cost that scale with the game are generally worthy of Vintage Cube, so let's give Lose Focus a shot! Being able to target different spells is a nice bonus against Storm. |
Blue | Hullbreaker Horror | Blue | Sai, Master Thopterist | Hullbreaker Horror is a neat combo/finisher card and is likely to return, but gives way here for Sai, Master Thopterist. Sai powers up the Robots archetype, offers a sacrifice outlet for The One Ring and Coveted Jewel, and also plays nicely with Sword of the Meek. |
Blue | Opposition | Blue | Tezzeret the Seeker | Opposition is among the trusty old friends no longer carrying their weight that we're letting go of as mainstays in the Vintage Cube. Tezzeret was previously cut for that same reason, but this gives us an example of the kind of context where such cards will return. Tutoring for your Thopter Foundry/Sword of the Meek combo pieces and untapping The One Ring provide some additional synergy and utility that weren't in the cube the last time Tezzeret, the Seeker was. |
Blue | Pestermite | Blue | True-Name Nemesis | Pestermite leaves with the Kiki-Twin package. True-Name Nemesis was cut from the Cube a long time ago for being fairly obnoxious and pretty broken. While it will still generate some frustrating game states for opponents, we don't think it will qualify as broken, just good, and blue could use the power-boost. At least if you are in a dire spot against True-Name Nemesis, it will be over quickly or you'll have a good comeback story! |
Blue | Phantasmal Image | Blue | Thassa's Oracle | A card that was previously cut due to not having enough support is now rotating in with the Doomsday package! In addition to that combo-win potential, you can also just mill youself out and get it back with Sevinne's Reclamation, and the backside of Birgi, God of Storytelling also quickly allows you to churn through your deck. There are lots of new toys for Thassa's Oracle to play with in this iteration! |
Blue | Sower of Temptation | Blue | Jace, Wielder of Mysteries | Sower's relative power level has waned as an extremely killable four drop, while Jace provides some redundancy for the Doomsday combo while being a solid card on its own. |
Blue | Suspicious Stowaway | Blue | Malcolm, Alluring Scoundrel | Stowaway is still good, but the flash on Malcolm gives him an edge we want to try out. |
Blue | Svyelun of Sea and Sky | Blue | Unctus, Grand Metatect | Unctus might not seem great on first read, but the card does a lot in this. Turn all your Blue creatures into looters, your looters into double-looters, and your artifact tokens into real threats. It can also enable all of its statics with its own activated ability! |
Blue | Thirst for Discovery | Blue | Intuition | Intution is just an interesting card to try and cook with, so for all the head chefs out there, post your best and most creative piles on the MTGO Cube Discord! |
Blue | Torrential Gearhulk | Blue | Kappa Cannoneer | With the departure of Magma Opus and the Dream Halls package, Torrential Gearhulk loses some oomph and goes with them. Kappa Cannoneer should be a potent addition with all of the artifact token generators available. |
Blue | Treasure Cruise | Blue | Gush | The big delve spells have always been pretty hard to enable in Limited, so we feel that at least one of them can give way to package support. Gush is key for the Doomsday combo, while also working nicely with the new Lands archetype, and with Storm, as always! |
Blue | Venser, Shaper Savant | Blue | Aether Spellbomb | Venser is not completely outclassed, but also not in its prime anymore. Aether Spellbomb is a nice addition with the heavy push towards artifacts in this iteration. Just having cheap artifact spells is always good value and when combined with Emry, Lurker of the Loch or Tameshi, Reality Architect can really stop your opponents in their tracks. |
Black | Bazaar of Baghdad | Colorless | Currency Converter | Again, I'd like to save Bazaar for a future iteration with better support for it. It's such a powerful and iconic card and doesn't have a home currently, outside of straight combo-reanimator. Currency Converter is just a great Cube-able card with a whole host of applications, outside of being a neat little value engine on its own. |
Black | Bitterblossom | Rakdos | Valki, God of Lies | Bitterblossom is another one of those Vintage Cube staples that is no longer earning that designation on power level. Valki is good in most black decks and combos with Bring to Light, which also rotates in this time around. |
Black | Call of the Ring | Black | Doomsday | Ah yes, the long-awaited Doomsday finally makes its appearance! This Constructed staple is very supportable in Vintage Cube. You can combine it with Thassa's Oracle or Jace, Wielder of Mysteries, as well as putting together a Storm pile to finish off your opponents. We will call back Call of the Ring sometime down the road. |
Black | Custodi Lich | Black | Dreams of Steel and Oil | The Lich was probably a bit on the edge already, but with even more token-making this time around, it will at least ride the bench for now. The high emphasis on artifacts here supported giving Black some more counter-play, and exiling cards from the graveyard can be very valuable in a lot of situations. |
Black | Infernal Grasp | Black | Bitter Triumph | Bitter Triumph is another incredible Cube card along with many others from LCI. It's almost strictly better than Infernal Grasp, with the ability to kill Planeswalkers and not being forced to pay the life being worth the 1 extra point when you do, and with discarding often being an upside. |
Black | Jadar, Ghoulcaller of Nephalia | Black | Tourach, Dread Cantor | We've mentioned moving away from mono-colored cards a lot, and now this? Well, we liked this inclusion in the AlphaFrog Vintage Cube, and wanted to try it in the Magic Online Vintage Cube. We will see if the effect is worth the narrow fit! |
Black | Kitesail Freebooter | Black | Deep-Cavern Bat | Another clear upgrade, LCI certainly has a lot of Vintage Cube treats! The loss of a point of toughness is easily made up for in the ability to take any nonland card away from your opponent, and the lifelink is often important in black decks. |
Black | Liliana, the Last Hope | Black | Contagion | Few things feel more "Vintage Cube" than casting high-mana-value spells for no mana cost, and while Contagion doesn't have the bonafides of its cycle-mate Force of Will, we want to give it a try this time given the addition of Vial Smasher the Fierce. Don't forget that this places counters on creatures, so the effect doesn't only last until end of turn. |
Black | Massacre Wurm | Black | Massacre Girl | Massacre Wurm is a great tool for heavy Black midrange and Reanimator decks against Aggro decks or Mana-Elves. Massacre Girl performs a similar role, but is a lot more reasonable to cast and can find its way into almost any Black deck, which is why she's getting the edge this time around. |
Black | Murderous Rider | Black | Virtue of Persistence | Murderous Rider is a step slow these days, and the loss of life exacerbates that, with the promise of a 2/3 lifelink to help later often not materializing in time to matter. Virtue might not stick in the Vintage Cube, but flexible cards like this often overperform expectations, so we want to give it a chance. |
Black | Oona's Prowler | Black | Rain of Filth | The Prowler isn't a stellar example of a powerful Cube card, but it serves well enough a role-players for Reanimator. Luckily, we've been getting a huge influx of powerful discard outlets, so we don't have to carry all of them around anymore. Putrid Imp can stick around at one mana, but we are letting the Prowler go. Rain of Filth is a cool combo card for "Ritual Storm", while also having a couple of neat synergies elsewhere. Sacrificing all your lands with a Fastbond in play and casting Yawgmoth's Will afterwards produces a ton of mana and also works with Titania, Protector of Argoth! |
Black | Wishclaw Talisman | Black | Beseech the Mirror | While there are certainly a lot of differences between these tutor effects, this feels like an upgrade. Beseech the Mirror's bargain clause requires some setup, but the payoff of getting to immediately cast your Tendrils of Agony or Yawgmoth's Will for free is huge! |
Red | Bitter Reunion | Red | Inti, Seneschal of the Sun | Bitter Reunion, while not being a particularly early pick in general, did not disappoint. However, there is a whole heap of discard outlets around now, and you have to make room somewhere. Inti looks incredibly promising, both for her Laelia, the Blade Reforged impression for only 2 mana, and for her ability neither requiring her to attack nor to be the discard outlet. Inti feels like a card that will stay in the Cube on power level. |
Red | Char | Red | Flame Slash | Flame Slash is in a great position for the current Vintage Cube metagame, hitting roughly 85% of creatures in this iteration. It also slots nicely into way more decks than Char does. |
Red | Desperate Ritual | Red | Birgi, God of Storytelling | Desperate indeed! Meanwhile, Birgi should be better-positioned in this iteration, being another card that plays nicely with the returning Thassa's Oracle. |
Red | Dire Fleet Daredevil | Red | Earthshaker Khenra | Earthshaker Khenra is a nice aggressive beater that supports the Warrior sub-theme, and being able to use your graveyard for value down the line is powerful. Eternalize is also interesting, because it makes a token for cards like Staff of the Storyteller and Esika's Chariot. |
Red | Goblin Guide | Red | Soul-Scar Mage | Once a premiere one drop in VIntage Cube and a reason to get into red, Goblin Guide has fallen far in its effectiveness and deck breadth. Soul-Scar Mage is a red one drop with a relevant ability that gives red some play against big creatures. All-in aggression has a place for sure, but also a price, and we like trading a lower ceiling for a higher floor here. |
Red | Goblin Rabblemaster | Multicolor | Najeela, the Blade-Blossom | Supporting Najeela in the incoming Domain archetype is the reason behind the Warrior swaps in this iteration. Najeela and her setup cost is not a strict upgrade, but is a choice to accommodate a specific archetype with an analog card. This one snowballs quite well too, because she makes Warrior tokens herself. Activating her ability out of nowhere to turn a seemingly lost game into a victory is glorious! |
Red | Imperial Recruiter | Red | Phyrexian Dragon Engine | Recruiter departs with the Kiki-Twin package this time. Phyrexian Dragon Engine plays nicely with the Robots theme, and provides an aggressive option to cast off Mishra's Workshop now that Crystalline Giant has rotated out. It's also a nice one to bin with Goblin Engineer! |
Red | Incinerate | Red | Tribal Flames | Incinerate is a fine, replacable burn spell coming out for one that supports the incoming Domain archetype. |
Red | Kiki-Jiki, Mirror Breaker | Red | Trumpeting Carnosaur | LCI is a cube bonanza! Multi-mode cards like this are perfect for cubes. It "discards" itself for value ahead of potential reanimation, and is pretty reasonable to cast. I expect this one to play out very well. Kiki rotates out with the "packages" plan, but will be back again someday! |
Red | Kumano Faces Kakkazan | Red | Voldaren Epicure | Kumano Faces Kakkazan is a fantastic one drop for aggressive red decks, but Epicure provides a lot of flexibility, creating another discard outlet and an artifact token. This is particularly relevant in this version, especially with the bonkers Gut, True Soul Zealot incoming. |
Red | Light Up the Stage | Gruul | Questing Druid | Light Up the Stage needs an extremely low curve to be reliably good, and more and more red cards have encroached on its "play until the end of your next turn" space that was so unique when it was printed. Questing Druid and Seek the Beast are solid cards individually, and their combined value and flexibility should make for a potent Vintage Cube card. |
Red | Mana Flare | Red | Goblin Engineer | Goblin Engineer further deepens the artifact synergies and supports some exciting combos - it's particularly handy to bin your Sword of the Meek to combo with your Thopter Foundry - but it's also a nice value engine in general. |
Red | Mine Collapse | Red | Pyrokinesis | Mine Collapse has been good, but this free spell should be even better. Try it with Vial Smasher the Fierce for some insane value! |
Red | Mizzium Mortars | Red | Delayed Blast Fireball | Mizzium Mortars is a great, flexible card, but Delayed Blast Fireball will be our choice in this red sweeper slot this time around. It plays incredibly nicely with Bring to Light, not to mention cards like Laelia, the Blade Reforged and Questing Druid's adventure, among many others. |
Red | Mizzix's Mastery | Red | Experimental Synthesizer | Synthesizer becomes a real value engine when combined with Goblin Engineer, and is reasonable in low curve decks, as well as big mana artifact ramp. It's also a cheap card to feed to Gut, True Soul Zealot. |
Red | Nahiri's Warcrafting | Red | Pyrite Spellbomb | Pyrite Spellbomb isn't particularly exciting, but not everything has to be when it comes to Cube. Sometimes it's just good to have a cheap artifact that does something down the line. Spellbombs also play nicely with Emry, Lurker of the Loch; Lurrus, the Dream-Den; and Tameshi, Reality Architect. |
Red | Pia and Kiran Nalaar | Red | Breya's Apprentice | Breya's Apprentice pretty much does the same job, only better and cheaper. It grinds for value on its own, but also combines nicely with Goblin Engineer, and generally plays well with all the artifact themes. |
Red | Pyretic Ritual | Red | Rite of Flame | One mana is a lot less than two and with most of the cost-reducers gone, this clearly does a better job. |
Red | Runaway Steam-Kin | Red | Radha's Firebrand | Runaway Steam-Kin still performs very well, but we are swapping this out here for more Warrior support. Radha's Firebrand is very reasonable even without its activated ability, so don't shy away from it just because you can't get full Domain - but if you can, the card becomes absurd. |
Red | Splinter Twin | Red | Valakut Exploration | Valakut Exploration is one of the payoffs for the incoming Lands archetype. Combine this with Bouncelands and pretty much any card that can generate extra land-drops for you and you'll have yourself a nice vacation in value town. When combined with Fastbond, this can quickly go through your entire deck, and if you're ahead on life even kill your opponent with its end of turn trigger! |
Red | Squee, Dubious Monarch | Red | Gut, True Soul Zealot | Gut is a true powerhouse as well as a soul zealot, so be on the lookout for this one! Turning spare Treasure and Blood tokens into 4/1 attackers with menace ends the game quickly if unanswered. The key here: Gut doesn't need to attack herself. Sacrificing Moxen to win games feels downright decadent! |
Red | Sulfuric Vortex | Red | Rampaging Ferocidon | Sulfuric Vortex still has a powerful, important ability, but doesn't go in many decks. Ferocidon carries the same ability, but on a beefy body, which is way more reasonable in just about any deck that wants the send creatures into combat. |
Red | Thundermaw Hellkite | Red | Embercleave | Removing Dragons got pushback from the Vintage Cube community previously, but Embercleave offers a similar "punching through" ability that Thundermaw provides. Embercleave is particularly exciting in this iteration because of increased artifact synergies, and because you can strap it onto 2-mana 5-power creatures like Nishoba Brawler and Territorial Kavu. |
Red | Zealous Conscripts | Red | Flametongue Kavu | Zealous Conscripts could have stayed in despite the Kiki-Twin package rotation, as it is certainly a great card on its own, but we don't want to send mixed signals. Flametongue Kavu gets carried by the same reasoning as Flame Slash here, which is hitting a major percentage of creatures in the Cube, but with an aggressively statted body attached. It's also important to bring back nostalgic cards (especially mechanically simple ones) when the metagame puts it in a position to be good. |
Green | Arbor Elf | Green | Arboreal Grazer | Arboreal Grazer is an important tool for the Lands archetype, blocking to keep yourself alive after putting extra Lands on the battlefield. |
Green | Birthing Pod | Green | Sentinel of the Nameless City | Birthing Pod is a prime candidate for "rotating archetype" status. It asks a lot of both cube and deck construction, and doesn't pay off consistently enough to have earned the "mainstay" status it has enjoyed for so long. This time, another LCI powerhouse makes its Vintage Cube debut! Sentinel is efficient, attacks & blocks well, makes artifacts, helps with extra land-drops, and can fill your graveyard. A perfect Cube card! |
Green | Deranged Hermit | Green | Nishoba Brawler | Deep Forest Hermit will handle the squirrel-wrangling in this iteration, so we'll bring in the Brawler for Domain support. With Triomes around, this can get beefy pretty easily, but it's also just fine as a 2-mana 3/3 trampler. |
Green | Elder Gargaroth | Green | Ojer Kaslem, Deepest Growth | Gargaroth is still a beefy boy and may return soon, but the God is worth a try for sure, especially with the Lands archetype rotating in. This can also be a nice one to Sneak Attack! |
Green | Finale of Devastation | Green | Scapeshift | Losing some creature-tutor redundancy here for a cornerstone of the incoming Lands archetype. Combine this with Dryad of the Ilysian Grove or Prismatic Omen and Valakut, the Molten Pinnacle for a quick combo kill with everything counting as a Mountain. It also works nicely with Hedron Crab, Field of the Dead, and Titania, Protector of Argoth. |
Green | Force of Vigor | Green | Nature's Claim | Force of Vigor is pretty clunky if you aren't hitting two things, so it's mainly a sideboard card. Nature's Claim, on the other hand, is very maindeck-able. We all know how good instant speed removal for one mana is, even when giving your opponent some life (*cough* Swords to Plowshares *cough*). |
Green | Hornet Queen | Green | Gruff Triplets | We're rotating out Worldspine Wurm this iteration as too one-note with Flash and pretty "mid" outside of that exact application. The Triplets should nicely bridge that gap by being very castable, but also very good with Flash, Reanimation, etc. |
Green | Invasion of Ikoria | Green | Lotus Cobra | Lotus Cobra is a great card in general, being able to pressure your oppoents life total while also producing mana. With fetchlands things can get pretty explosive, and when combined with Fastbond and a Bounceland, you can even have a little DIY-Channel going. |
Green | Joraga Treespeaker | Green | Sakura-Tribe Scout | The Mono Green Ramp archetype has suffered a lot in recent years. What used to be called "Green Sol Ring" is often a liability given how often you have to level it up into open mana in order to execute your plan. The Tribe-Scout allows for extra Land-drops every turn, doing the best Exploration impression it can in support of the Lands archetype and incidental landfall cards. |
Green | Oath of Druids | Green | Prismatic Omen | Oath of Druids is another cool, iconic card that should move from mainstay to occasional appearance. As Oath rotates out into its new life in an archetype package, Prismatic Omen comes in with an archetype package as a crucial enabler for Valakut, the Molten Pinnacle while also having some incidental interaction with High Tide and the Domain archetype as well. |
Green | Regrowth | Green | Spelunking | Regrowth will surely be missed by everyone who opens Time Walk, but we did get Tamiyo, Collector of Tales in recent updates and Regrowth isn't used much outside of Time Walk decks. Spelunking works nicely with Bouncelands and let's you do your best Amulet-Titan impression! |
Green | Survival of the Fittest | Green | Once Upon a Time | As reanimation moves farther away from green, we are busting up the iconic duo of Survival of the Fittest and Recurring Nightmare and relegating Survival to archetype packages where it has more to do, like Madness or Living Death. Once Upon a Time is ridiculously good as your first spell of the game, and if it shows up later, the mana cost should be less burdensome. |
Green | Thrun, Breaker of Silence | Green | Tarmogoyf | With beefy green midrange decks back on the rise and a lot of cheap artifacts meant to be sacrificed, we think it's Tarmogoyf's time to shine once again! Thrun wasn't all that great, and when it did work wasn't all that fun. Even if it had been stellar--perhaps especially--we want to rotate powerful-but-aggravating cards so you don't run into the same non-interactive game-ender in every iteration. |
Green | Utopia Sprawl | Green | Dryad of the Ilysian Grove | Dryad is another crucial piece for Valakut, the Molten Pinnacle and great for Domain, but also just a solid card in general. Sprawl is powerful as mana ramp that can't be destroyed easily, but we will rotate it out with its good buddy Arbor Elf, and bring them back together sometime. |
Green | Workshop Warchief | Multicolor | Wild Nacatl | We are bringing the curve down here to add the Domain warrior Wild Nacatl to the mix. |
Green | Worldspine Wurm | Blue | Astral Dragon | Worldspine Wurm is great in the Flash deck, but a bit narrow otherwise. Since we're cutting a premium Flash target but keeping Flash, we'll compensate with the Astral Dragon, which is also a cool Flash and Recurring Nightmare target, but can also make infinite dragons with Parallax Wave. |
Green | Wrenn and Realmbreaker | Green | Court of Garenbrig | Wrenn and Realmbreaker performed fine, but Court of Garenbrig seems strong enough to warrant trying, especially with green moving more in the direction of aggressive midrange. It can also help generate ridiculous amounts of mana with Devoted Druid, though! |
Azorius | Soulherder | Azorius | Tameshi, Reality Architect | Soulherder will be missed by some, but we hope Tameshi will be enjoyed by many! Pretty much any card that can do busted things with Black Lotus is going to be at least fine in Vintage Cube, but there's so much more it synergizes with in this iteration, like Seal of Removal, Spellbombs and Bouncelands. |
Azorius | Urza, Lord Protector | Azorius | Shorikai, Genesis Engine | While not being able to live the meld dream is unfortunate, The Mightstone and Weakstone is fine on its own while Urza falls a little short, especially when occupying a precious multicolor slot. Shorikai on the other hand does a lot of cool things with this update. It draws cards, which is something the artifact decks can never get enough of given all of the slots used on ramp cards in the archetype. It plays nicely with Staff of the Storyteller for even more value, and the Pilot tokens can crew the newly-added Heart of Kiran and Skysovereign, Consul Flagship. |
Dimir | The Scarab God | Dimir | Sunken Ruins | The Scarab God is not dead by any means, but it has seen better days. Five mana is a lot these days, and we need the space for the extra land cycle. Sunken Ruins is a major Doomsday enabler with the color demands of the archetype, along with Pentad Prism and Urborg, Tomb of Yawgmoth. |
Dimir | Thief of Sanity | Dimir | Kaito Shizuki | Mostly a change of pace, but a slight upgrade nontheless. Kaito has been missed by many, and while Thief of Sanity will have its mourners as well, we can always bring it back at a future point. |
Golgari | Assassin's Trophy | Golgari | Witherbloom Command | The modal versatility of Witherbloom Command beats out the Assassin's Trophy that, while powerful, too often comes at a price you can't afford to pay and expect to win the game. |
Golgari | Fiend Artisan | Golgari | Mosswood Dreadknight | Fiend Artisan will rotate out and join the Birthing Pod archetype package, while Mosswood Dreadknight enters as a solid value engine with a reasonable body. |
Golgari | Talisman of Resilience | Selesnya | Simic Growth Chamber | As stated in the article, we're cutting some of the Talismans, which are a bit less desirable these days to make room for extra lands. Don't worry, we are keeping the most relevant ones around! |
Golgari | Vraska, Golgari Queen | Golgari | Golgari Rot Farm | Vraska has lost a step at four mana. With the extra land cycle added, Vraska had to sacrifice herself this time. |
Gruul | Kogla and Yidaro | Gruul | Territorial Kavu | Kogla and Yidaro was a nice experiment, but the card felt too narrow to keep. We're making room for Territorial Kavu this time to support Domain. |
Gruul | Talisman of Impulse | Gruul | Gruul Turf | As stated in the article, we're cutting some of the Talismans, which are a bit less desirable these days to make room for extra lands. Don't worry, we are keeping the most relevant ones around! |
Izzet | Magma Opus | Izzet | Fire/Ice | Bringing back an old familiar classic here with the room from cutting the Dream Halls package. |
Orzhov | Talisman of Hierarchy | Orzhov | Shattered Sanctum | As stated in the article, we're cutting some of the Talismans, which are a bit less desirable these days to make room for extra lands. Don't worry, we are keeping the most relevant ones around! |
Rakdos | Daretti, Ingenious Iconoclast | Rakdos | Vial Smasher the Fierce | Daretti, Ingenious Iconoclast is still great, no doubt, but a little change of scenery is nice from time to time. Vial Smasher lives up to the name with whatever spells you happen to have in your deck, but becomes quickly game-ending when combined with cards like Fireblast, Pyrokinesis or Contagion. |
Rakdos | Graven Cairns | Rakdos | Haunted Ridge | Since we're benching Kroxa and Cruel Ultimatum this time, Haunted Ridge is likely the better mana fixing for this iteration. |
Rakdos | Kroxa, Titan of Death's Hunger | Rakdos | Molten Collapse | More LCI cube additions! While an upgraded Dreadbore is arguably still not incredible, the added versatility is worth bringing it back to see how much better it plays. Getting your opponent's Mox and two-drop creature after fetching fixing for your Molten Collapse sounds like a game-swinging play! |
Rakdos | Talisman of Indulgence | Rakdos | Restless Vents | As stated in the article, we're cutting some of the Talismans, which are a bit less desirable these days to make room for extra lands. Don't worry, we are keeping the most relevant ones around! |
Selesnya | Kitchen Finks | Selesnya | Renegade Rallier | Kitchen Finks has been around forever without a real purpose. Renegade Rallier isn't much more exciting than Finks in the abstract, but it does some nice things in the Lands archetype with Strip Mine and Fetchlands, and supports the Domain Warriors theme as well. Getting back a Nishoba Brawler or Territorial Kavu is pretty nice! |
Selesnya | Knight of Autumn | Selesnya | Qasali Pridemage | Green is now a lot more proficient at attacking, so this swap makes a lot of sense. We already know how good Exalted can be from the Hierarchs! |
Selesnya | Sigarda, Font of Blessings | Selesnya | Torsten, Founder of Benalia | Another addition inspired by the AlphaFrog Vintage Cube. More Flash/Sneak/Nightmare support to compensate for the loss of Worldspine Wurm, but hard-castable by most green decks as well. |
Selesnya | Talisman of Unity | Selesnya | Selesnya Sanctuary | As stated in the article, we're cutting some of the Talismans, which are a bit less desirable these days to make room for extra lands. Don't worry, we are keeping the most relevant ones around! |
Selesnya | Voice of Resurgence | Green | Avacyn's Pilgrim | With a couple of green's 1-mana accelerators moving out, bringing this one back in feels correct in support of green's increased multicolor focus in this iteration. |
Simic | Kinnan, Bonder Prodigy | Multicolor | Bring to Light | Kinnan, Bonder Prodigy was a cool twist on things and definitely will be back in the not-so-distant future, but for now we needed the space for Bring to Light. It's a great tutor for the Lands deck, as it finds important pieces like Scapeshift & Omnath, but also works in other strategies and just combos on its own with Valki, God of Lies and Delayed Blast Fireball. |
Multicolor | Cruel Ultimatum | Izzet | Stormcarved Coast | It was fun having the classic Ultimatum in the cube, but it rotates out with the Dream Halls it came in to support. Yay, mana fixing! |
Multicolor | Inspired Ultimatum | Azorius | Deserted Beach | Saying goodbye to the Dream Halls package (for now) and making room for extra lands. |
Multicolor | Kenrith, the Returned King | Green | The Weatherseed Treaty | The Weatherseed Treaty doesn't fetch dual lands, but is still a versatile powerhouse for the Domain archetypes. Don't forget about the read-ahead ability - you may be able to skip right to the "Victory!" part. It's also nice to recur with Serra Paragon and Sevinne's Reclamation. |
Multicolor | Leovold, Emissary of Trest | Multicolor | Soul of Windgrace | Leovold can certainly still hang and will be back in the future, but he demands three colors and has to look out for Hullbreacher this time. Soul of Windgrace is here to support Lands while also being a great midrange threat. |
Multicolor | Mana Confluence | Red | Valakut, the Molten Pinnacle | We're adding a bit of fixing with the extra lands we're bringing in, but also paying life every turn to make your plays can sometimes come to bite you and in today's era does so more frequently than ever. I've talked enough about Valakut's applications by now, so I'll leave it at that. |
Multicolor | Sphinx of the Steel Wind | Colorless | Thopter Foundry | The Sphinx of the Steel Wind has become relegated to obnoxious sideboard card, so it's overdue for cutting. Thopter Foundry fuels another new combo when combined with Sword of the Meek, but can also be a great role-player with cards like Staff of the Storyteller, The One Ring, Coveted Jewel, etc. |
Colorless | Agatha's Soul Cauldron | Colorless | Unlicensed Hearse | The Cauldron is a very cool card, but it's another one of those I'd like to save for another iteration with more support for it. Unlicensed Hearse is more proficient as graveyard hate, because it also presents a pretty lethal clock down the line and Reanimator definitely needs to be kept in check a little. |
Colorless | City of Traitors | Blue | Shelldock Isle | Shelldock Isle is back! 'Nuff said. Seriously though, this probably was my biggest mistake and I'm walking it back. It also has a nice extra application this time around, because it does combo with Doomsday! |
Colorless | Kaldra Compleat | Colorless | Sword of the Meek | Stoneforge Mystic will miss Kaldra, but it's often clunky and has limited application outside of that combo. There are also more widely applicable Stoneforge targets coming into the cube with Nettlecyst and Shadowspear. Nothing is keeping us from adding it back again later down the line! |
Colorless | Mindslaver | Colorless | Coveted Jewel | Not many minds have been successfully enslaved in recent times, and even when it works it's not fun if your opponent makes you play it out, so we'll take a different route with this slot. Are you ready for Jewel Shops? The Jewel can definitely be a double-edged sword, but there are enough sacrifice outlets in this iteration such that you should be able to craft a build that leaves you safe way more often than sorry. |
Colorless | Mirage Mirror | Colorless | Manifold Key | Mirage Mirror is fine, but only has a few scenarios where it truly gets to shine, so we're pulling it back for now. As for Manifold Key, don't worry, we're not adding Time Vault with it, but there are plenty of other worthwhile applications. Besides just untapping your big mana-rocks like Mana Vault and Grim Monolith, you can combine it with Shorikai, Genesis Engine to make more tokens and draw more cards - not to mention The One Ring - but it's also fun and potent with Sensei's Divining Top and Retrofitter Foundry. Don't forget to make your Constructs unblockable! |
Colorless | Relic of Progenitus | Colorless | Soul-Guide Lantern | Making this swap because sometimes you don't want to be hitting your own graveyard in order to exile your opponent's. |
Colorless | Solemn Simulacrum | Colorless | Roaming Throne | Solemn Simulacrum is just OK, and with Birthing Pod out can take a rest. Roaming Throne has a much better body, and with some thoughtful drafting and deckbuilding will easily out-value the sad robot. Try it with new additions Luminarch Aspirant or Najeela, the Blade-Blossom! |
Colorless | Ulamog, the Ceaseless Hunger | Colorless | Cityscape Leveler | Casting Ulamog is definitely more devastating, but also a lot harder to do. Leveler does help out Workshop decks and also functions in a wider variety of other archetypes, so we'll give it the nod this time. |
Vintage Cube Full Cardlist
Card Name | Color |
---|---|
Adeline, Resplendent Cathar | White |
Archangel Avacyn | White |
Balance | White |
Blade Splicer | White |
Cathar Commando | White |
Containment Priest | White |
Council's Judgment | White |
Damn | White |
Elite Spellbinder | White |
Elspeth, Knight-Errant | White |
Enlightened Tutor | White |
Esper Sentinel | White |
Flickerwisp | White |
Gideon, Ally of Zendikar | White |
Giver of Runes | White |
Glimmer Lens | White |
Guardian Scalelord | White |
Hero of Bladehold | White |
Intrepid Adversary | White |
Karakas | White |
Kytheon, Hero of Akros | White |
Leyline Binding | White |
Lion Sash | White |
Loran of the Third Path | White |
Luminarch Aspirant | White |
Monastery Mentor | White |
Mother of Runes | White |
Mox Pearl | White |
Oust | White |
Palace Jailer | White |
Parallax Wave | White |
Path to Exile | White |
Portable Hole | White |
Prismatic Ending | White |
Ranger-Captain of Eos | White |
Reprieve | White |
Samwise the Stouthearted | White |
Seasoned Hallowblade | White |
Selfless Spirit | White |
Serra Paragon | White |
Sevinne's Reclamation | White |
Skyclave Apparition | White |
Solitude | White |
Staff of the Storyteller | White |
Steel Seraph | White |
Stoneforge Mystic | White |
Swords to Plowshares | White |
Thalia, Guardian of Thraben | White |
The Wandering Emperor | White |
Thraben Inspector | White |
Timeless Dragon | White |
Touch the Spirit Realm | White |
Unexpectedly Absent | White |
Usher of the Fallen | White |
Weathered Wayfarer | White |
Wedding Announcement | White |
Winds of Abandon | White |
Wrath of God | White |
Aether Spellbomb | Blue |
Ancestral Recall | Blue |
Astral Dragon | Blue |
Brain Freeze | Blue |
Brainstorm | Blue |
Brazen Borrower | Blue |
Chart a Course | Blue |
Chrome Host Seedshark | Blue |
Counterspell | Blue |
Cryptic Command | Blue |
Daze | Blue |
Dig Through Time | Blue |
Displacer Kitten | Blue |
Echo of Eons | Blue |
Emry, Lurker of the Loch | Blue |
Faerie Mastermind | Blue |
Flash | Blue |
Force of Negation | Blue |
Force of Will | Blue |
Frantic Search | Blue |
Gitaxian Probe | Blue |
Gush | Blue |
Hard Evidence | Blue |
Hedron Crab | Blue |
High Tide | Blue |
Hullbreacher | Blue |
Intuition | Blue |
Jace, the Mind Sculptor | Blue |
Jace, Vryn's Prodigy | Blue |
Jace, Wielder of Mysteries | Blue |
Kappa Cannoneer | Blue |
Ledger Shredder | Blue |
Lórien Revealed | Blue |
Lose Focus | Blue |
Malcolm, Alluring Scoundrel | Blue |
Mana Drain | Blue |
Mana Leak | Blue |
Mind's Desire | Blue |
Miscalculation | Blue |
Mox Sapphire | Blue |
Murktide Regent | Blue |
Mystic Confluence | Blue |
Mystical Tutor | Blue |
Narset, Parter of Veils | Blue |
Otawara, Soaring City | Blue |
Paradoxical Outcome | Blue |
Ponder | Blue |
Preordain | Blue |
Remand | Blue |
Rona, Herald of Invasion | Blue |
Sai, Master Thopterist | Blue |
Seal of Removal | Blue |
Shark Typhoon | Blue |
Shelldock Isle | Blue |
Show and Tell | Blue |
Snap | Blue |
Snapcaster Mage | Blue |
Spell Pierce | Blue |
Spellseeker | Blue |
Subtlety | Blue |
Tezzeret the Seeker | Blue |
Thassa's Oracle | Blue |
Thieving Skydiver | Blue |
Thought Scour | Blue |
Time Spiral | Blue |
Time Walk | Blue |
Time Warp | Blue |
Timetwister | Blue |
Tinker | Blue |
Tolarian Academy | Blue |
Treachery | Blue |
Trinket Mage | Blue |
True-Name Nemesis | Blue |
Turnabout | Blue |
Unctus, Grand Metatect | Blue |
Upheaval | Blue |
Urza, Lord High Artificer | Blue |
Vendilion Clique | Blue |
Animate Dead | Black |
Archon of Cruelty | Black |
Baleful Mastery | Black |
Beseech the Mirror | Black |
Bitter Triumph | Black |
Bloodchief's Thirst | Black |
Bolas's Citadel | Black |
Bone Shards | Black |
Cabal Ritual | Black |
Collective Brutality | Black |
Concealing Curtains | Black |
Contagion | Black |
Corpse Dance | Black |
Damnation | Black |
Dark Confidant | Black |
Dark Ritual | Black |
Dauthi Voidwalker | Black |
Deep-Cavern Bat | Black |
Demonic Tutor | Black |
Doomsday | Black |
Dreams of Steel and Oil | Black |
Duress | Black |
Entomb | Black |
Evolved Sleeper | Black |
Exhume | Black |
Fatal Push | Black |
Gix, Yawgmoth Praetor | Black |
Grave Titan | Black |
Graveyard Trespasser | Black |
Grief | Black |
Griselbrand | Black |
Hymn to Tourach | Black |
Imperial Seal | Black |
Inquisition of Kozilek | Black |
Life/Death | Black |
Liliana of the Veil | Black |
Massacre Girl | Black |
Mind Twist | Black |
Misery's Shadow | Black |
Mox Jet | Black |
Necromancy | Black |
Night's Whisper | Black |
Ophiomancer | Black |
Orcish Bowmasters | Black |
Phyrexian Fleshgorger | Black |
Putrid Imp | Black |
Rain of Filth | Black |
Rankle, Master of Pranks | Black |
Reanimate | Black |
Recurring Nightmare | Black |
Shallow Grave | Black |
Sheoldred, the Apocalypse | Black |
Sheoldred's Edict | Black |
Snuff Out | Black |
Tenacious Underdog | Black |
Tendrils of Agony | Black |
Thoughtseize | Black |
Tourach, Dread Cantor | Black |
Toxic Deluge | Black |
Troll of Khazad-dûm | Black |
Urborg, Tomb of Yawgmoth | Black |
Vampire Hexmage | Black |
Vampiric Tutor | Black |
Virtue of Persistence | Black |
Yawgmoth, Thran Physician | Black |
Yawgmoth's Will | Black |
Abrade | Red |
Arc Trail | Red |
Birgi, God of Storytelling | Red |
Bomat Courier | Red |
Bonecrusher Giant | Red |
Breya's Apprentice | Red |
Burst Lightning | Red |
Chain Lightning | Red |
Chandra, Torch of Defiance | Red |
Daretti, Scrap Savant | Red |
Delayed Blast Fireball | Red |
Dragon's Rage Channeler | Red |
Earthshaker Khenra | Red |
Embercleave | Red |
Embereth Shieldbreaker | Red |
Etali, Primal Conqueror | Red |
Experimental Synthesizer | Red |
Fable of the Mirror-Breaker | Red |
Faithless Looting | Red |
Fiery Confluence | Red |
Fireblast | Red |
Firebolt | Red |
Flame Slash | Red |
Flametongue Kavu | Red |
Fury | Red |
Glorybringer | Red |
Goblin Engineer | Red |
Goblin Welder | Red |
Goldspan Dragon | Red |
Grim Lavamancer | Red |
Gut, True Soul Zealot | Red |
Hellrider | Red |
Inferno Titan | Red |
Inti, Seneschal of the Sun | Red |
Kari Zev, Skyship Raider | Red |
Laelia, the Blade Reforged | Red |
Lightning Bolt | Red |
Magda, Brazen Outlaw | Red |
Monastery Swiftspear | Red |
Mox Ruby | Red |
Oliphaunt | Red |
Phyrexian Dragon Engine | Red |
Pyrite Spellbomb | Red |
Pyrokinesis | Red |
Rabbit Battery | Red |
Radha's Firebrand | Red |
Ragavan, Nimble Pilferer | Red |
Rampaging Ferocidon | Red |
Rampaging Raptor | Red |
Rite of Flame | Red |
Robber of the Rich | Red |
Scrapwork Mutt | Red |
Seasoned Pyromancer | Red |
Seething Song | Red |
Sneak Attack | Red |
Soul-Scar Mage | Red |
Through the Breach | Red |
Tribal Flames | Red |
Trumpeting Carnosaur | Red |
Underworld Breach | Red |
Valakut Exploration | Red |
Valakut, the Molten Pinnacle | Red |
Voldaren Epicure | Red |
Wheel of Fortune | Red |
Arboreal Grazer | Green |
Augur of Autumn | Green |
Avacyn's Pilgrim | Green |
Birds of Paradise | Green |
Boseiju, Who Endures | Green |
Channel | Green |
Courser of Kruphix | Green |
Court of Garenbrig | Green |
Craterhoof Behemoth | Green |
Crop Rotation | Green |
Deep Forest Hermit | Green |
Deeproot Wayfinder | Green |
Delighted Halfling | Green |
Devoted Druid | Green |
Dryad of the Ilysian Grove | Green |
Elvish Mystic | Green |
Elvish Reclaimer | Green |
Endurance | Green |
Esika's Chariot | Green |
Eternal Witness | Green |
Exploration | Green |
Fastbond | Green |
Gaea's Cradle | Green |
Garruk Wildspeaker | Green |
Green Sun's Zenith | Green |
Gruff Triplets | Green |
Hexdrinker | Green |
Ignoble Hierarch | Green |
Kogla, the Titan Ape | Green |
Life from the Loam | Green |
Llanowar Elves | Green |
Lotus Cobra | Green |
Mox Emerald | Green |
Natural Order | Green |
Nature's Claim | Green |
Nishoba Brawler | Green |
Nissa, Ascended Animist | Green |
Nissa, Who Shakes the World | Green |
Noble Hierarch | Green |
Ojer Kaslem, Deepest Growth | Green |
Once Upon a Time | Green |
Oracle of Mul Daya | Green |
Outland Liberator | Green |
Pest Infestation | Green |
Primeval Titan | Green |
Prismatic Omen | Green |
Questing Beast | Green |
Ramunap Excavator | Green |
Reclamation Sage | Green |
Rofellos, Llanowar Emissary | Green |
Sakura-Tribe Elder | Green |
Sakura-Tribe Scout | Green |
Scapeshift | Green |
Scavenging Ooze | Green |
Sentinel of the Nameless City | Green |
Spelunking | Green |
Sylvan Caryatid | Green |
Sylvan Library | Green |
Sylvan Safekeeper | Green |
Tarmogoyf | Green |
The Weatherseed Treaty | Green |
Tireless Tracker | Green |
Titan of Industry | Green |
Titania, Protector of Argoth | Green |
Ulvenwald Oddity | Green |
Wall of Roots | Green |
Woodfall Primus | Green |
Aetherflux Reservoir | Colorless |
Ancient Tomb | Colorless |
Andúril, Flame of the West | Colorless |
Basalt Monolith | Colorless |
Batterskull | Colorless |
Black Lotus | Colorless |
Blightsteel Colossus | Colorless |
Candelabra of Tawnos | Colorless |
Chrome Mox | Colorless |
Cityscape Leveler | Colorless |
Coalition Relic | Colorless |
Coveted Jewel | Colorless |
Crucible of Worlds | Colorless |
Currency Converter | Colorless |
Dark Depths | Colorless |
Dismember | Colorless |
Emrakul, the Aeons Torn | Colorless |
Everflowing Chalice | Colorless |
Field of the Dead | Colorless |
Grim Monolith | Colorless |
Hangarback Walker | Colorless |
Heart of Kiran | Colorless |
Helm of Awakening | Colorless |
Karn, Scion of Urza | Colorless |
Library of Alexandria | Colorless |
Lightning Greaves | Colorless |
Lion's Eye Diamond | Colorless |
Lotus Petal | Colorless |
Mana Crypt | Colorless |
Mana Vault | Colorless |
Manifold Key | Colorless |
Memory Jar | Colorless |
Mishra's Bauble | Colorless |
Mishra's Factory | Colorless |
Mishra's Workshop | Colorless |
Mox Diamond | Colorless |
Mox Opal | Colorless |
Mutavault | Colorless |
Myr Battlesphere | Colorless |
Mystic Forge | Colorless |
Nettlecyst | Colorless |
Palantír of Orthanc | Colorless |
Patchwork Automaton | Colorless |
Pentad Prism | Colorless |
Phyrexian Metamorph | Colorless |
Phyrexian Revoker | Colorless |
Porcelain Legionnaire | Colorless |
Portal to Phyrexia | Colorless |
Retrofitter Foundry | Colorless |
Roaming Throne | Colorless |
Sensei's Divining Top | Colorless |
Shadowspear | Colorless |
Skullclamp | Colorless |
Skysovereign, Consul Flagship | Colorless |
Smuggler's Copter | Colorless |
Sol Ring | Colorless |
Soul-Guide Lantern | Colorless |
Strip Mine | Colorless |
Sundering Titan | Colorless |
Sword of the Meek | Colorless |
The Mightstone and Weakstone | Colorless |
The One Ring | Colorless |
Thespian's Stage | Colorless |
Thopter Foundry | Colorless |
Thran Dynamo | Colorless |
Triplicate Titan | Colorless |
Ugin, the Spirit Dragon | Colorless |
Ulamog, the Infinite Gyre | Colorless |
Umezawa's Jitte | Colorless |
Unlicensed Hearse | Colorless |
Urza's Saga | Colorless |
Walking Ballista | Colorless |
Wasteland | Colorless |
Wurmcoil Engine | Colorless |
Zuran Orb | Colorless |
Celestial Colonnade | Azorius |
Deserted Beach | Azorius |
Flooded Strand | Azorius |
Fractured Identity | Azorius |
Hallowed Fountain | Azorius |
Seachrome Coast | Azorius |
Shorikai, Genesis Engine | Azorius |
Talisman of Progress | Azorius |
Tameshi, Reality Architect | Azorius |
Teferi, Hero of Dominaria | Azorius |
Teferi, Time Raveler | Azorius |
Tundra | Azorius |
Arid Mesa | Boros |
Figure of Destiny | Boros |
Forth Eorlingas! | Boros |
Inspiring Vantage | Boros |
Otharri, Suns' Glory | Boros |
Plateau | Boros |
Restless Bivouac | Boros |
Sacred Foundry | Boros |
Showdown of the Skalds | Boros |
Sunbaked Canyon | Boros |
Talisman of Conviction | Boros |
Zirda, the Dawnwaker | Boros |
Baleful Strix | Dimir |
Creeping Tar Pit | Dimir |
Darkslick Shores | Dimir |
Ertai Resurrected | Dimir |
Fallen Shinobi | Dimir |
Kaito Shizuki | Dimir |
Polluted Delta | Dimir |
Sunken Ruins | Dimir |
Talisman of Dominance | Dimir |
Underground Sea | Dimir |
Watery Grave | Dimir |
Bayou | Golgari |
Blooming Marsh | Golgari |
Golgari Rot Farm | Golgari |
Grist, the Hunger Tide | Golgari |
Mosswood Dreadknight | Golgari |
Nurturing Peatland | Golgari |
Overgrown Tomb | Golgari |
Tear Asunder | Golgari |
Verdant Catacombs | Golgari |
Witherbloom Command | Golgari |
Copperline Gorge | Gruul |
Escape to the Wilds | Gruul |
Gruul Turf | Gruul |
Manamorphose | Gruul |
Minsc & Boo, Timeless Heroes | Gruul |
Orcish Lumberjack | Gruul |
Questing Druid | Gruul |
Raging Ravine | Gruul |
Stomping Ground | Gruul |
Taiga | Gruul |
Territorial Kavu | Gruul |
Wooded Foothills | Gruul |
Wrenn and Six | Gruul |
Dack Fayden | Izzet |
Expressive Iteration | Izzet |
Fiery Islet | Izzet |
Fire/Ice | Izzet |
Saheeli, Sublime Artificer | Izzet |
Scalding Tarn | Izzet |
Spirebluff Canal | Izzet |
Steam Vents | Izzet |
Stormcarved Coast | Izzet |
Talisman of Creativity | Izzet |
Third Path Iconoclast | Izzet |
Volcanic Island | Izzet |
Ashen Rider | Orzhov |
Concealed Courtyard | Orzhov |
Godless Shrine | Orzhov |
Lingering Souls | Orzhov |
Lurrus of the Dream-Den | Orzhov |
Marsh Flats | Orzhov |
Scrubland | Orzhov |
Shattered Sanctum | Orzhov |
Silent Clearing | Orzhov |
Tidehollow Sculler | Orzhov |
Vindicate | Orzhov |
Badlands | Rakdos |
Blackcleave Cliffs | Rakdos |
Blood Crypt | Rakdos |
Bloodstained Mire | Rakdos |
Bloodtithe Harvester | Rakdos |
Fire Covenant | Rakdos |
Haunted Ridge | Rakdos |
Kolaghan's Command | Rakdos |
Molten Collapse | Rakdos |
Restless Vents | Rakdos |
Valki, God of Lies | Rakdos |
Vial Smasher the Fierce | Rakdos |
Horizon Canopy | Selesnya |
Knight of the Reliquary | Selesnya |
Qasali Pridemage | Selesnya |
Razorverge Thicket | Selesnya |
Renegade Rallier | Selesnya |
Savannah | Selesnya |
Selesnya Sanctuary | Selesnya |
Simic Growth Chamber | Selesnya |
Temple Garden | Selesnya |
Torsten, Founder of Benalia | Selesnya |
Windswept Heath | Selesnya |
Botanical Sanctum | Simic |
Breeding Pool | Simic |
Misty Rainforest | Simic |
Oko, Thief of Crowns | Simic |
Sail into the West | Simic |
Talisman of Curiosity | Simic |
Tamiyo, Collector of Tales | Simic |
Tropical Island | Simic |
Uro, Titan of Nature's Wrath | Simic |
Waterlogged Grove | Simic |
Atraxa, Grand Unifier | Multicolor |
Bring to Light | Multicolor |
Golos, Tireless Pilgrim | Multicolor |
Indatha Triome | Multicolor |
Jetmir's Garden | Multicolor |
Ketria Triome | Multicolor |
Najeela, the Blade-Blossom | Multicolor |
Omnath, Locus of Creation | Multicolor |
Prismatic Vista | Multicolor |
Raffine's Tower | Multicolor |
Raugrin Triome | Multicolor |
Savai Triome | Multicolor |
Soul of Windgrace | Multicolor |
Spara's Headquarters | Multicolor |
Wild Nacatl | Multicolor |
Xander's Lounge | Multicolor |
Zagoth Triome | Multicolor |
Ziatora's Proving Ground | Multicolor |