The Magic Online Vintage Cube Spring '24 Update
Posted on Mar 15, 2024
Rotating the Archetypes
Greetings, Vintage Planeswalkers! In accordance with our recently adopted design philosophy of rotating archetype packages in the Magic Online Vintage Cube, we’re once again letting go of some current strategies, introducing some new ones, and welcoming back some old friends. Before diving into the changes, please note that we are not planning a polish pass on this iteration, as the next availability of Vintage Cube on Magic Online has a big enough gap that it wouldn’t feel like a “fast follow” of this iteration.
We are considering options for a non-canon “Spotlight” Vintage Cube during this schedule gap, and there are details about how you will be able to vote for your preference at the end of the article!
If there is demand, we may also offer some “how we would polish this” thoughts after the current run for those that might want to build a polished version of the Vintage Cube for tabletop. Let us know in the Magic Online Discord server if such a changelist would be valuable to you!
OK, let’s jump in with the most controversial “rotation out” of the bunch: Storm.
OUT
Storm
Simultaneously loved and despised throughout the history of Vintage Cube, Storm has been a mainstay in the Magic Online Vintage Cube since its inception. While some archetypes such as Reanimator and Ramp are unlikely to rotate out because of the power spectrum implied by Vintage Cube, Storm is not in that protected class and we think it’s past time to give Storm a break. Some pieces stayed, such as Dark Ritual and Frantic Search, which are great cards in a myriad of different strategies, and the Brain Freeze/Underworld Breach combo remains. Despite some cards with the storm mechanic still in, Storm the archetype is no longer a focused/distinguished part of this iteration. Doomsday, which has existed simultaneously alongside Storm, will take a more primary role in the cube’s combo environment with the addition of Inverter of Truth.
For Storm lovers, fear not: it will have a regular spot in the rotation. Many players love the challenge of drafting and playing it successfully, and many content creators like to lean into it for the entertainment value of making the whole thing work on stream, meme finishes and all. However, the density of parasitic cards—those with few applications outside of its obvious archetype—represents a real cost to the overall Vintage Cube experience. The Vintage Cube is resilient to a parasitic mechanic taking up slots, but an evergreen Storm archetype affects our ability to experiment with other narrow archetypes when Storm claims so many of the “narrow card” slots before we even begin.
Lands
Lands was a centerpiece archetype of the winter update but will now rotate out. The staple Strip Mine strategies are still available, together with expected land-based regulars such as Dark Depths and Thespian’s Stage.
Artifacts
Artifact synergies will always be part of Vintage Cube given the format-defining nature of many of the artifacts in the cube. Artifacts as a pushed archetype got a huge boost last time around, however, and we’re taking a lot of that away, including the Goblin Welder package. We sought to restore the old handyman and its analogs to former glory with the last major update, but that was largely unsuccessful, so we’re benching this package along with a lot of nonessential artifacts.
What’s In
Old Classics Return
In this iteration, we are bringing back Survival of the Fittest and Bazaar of Baghdad with the clear intent to make them as powerful as possible by reintroducing them alongside two new historically powerful Constructed archetypes: Dredge and Madness.
Dredge
While there is only one card with the keyword “Dredge” in the cube, the strategy connoted by the mechanic—dumping cards in your graveyard for value—is exactly what’s going on here, so we’re keeping the name. Together with the self-mill, a whole slew of cards are entering the cube that stand to benefit, with the biggest among them being the one and only Hogaak, Arisen Necropolis.
Another old classic we hope has a resurgence with these new packages is Living Death. Between Survival, Bazaar, a lot of self-mill, and the completion of the cycle of one-mana land cyclers, the dead shall rise once again!
Madness
The Madness archetype is coming over to our house! Largely centered on Survival of the Fittest and creatures with madness, it can also leverage the myriad of existing and newly added discard outlets. Inti, Seneschal of the Sun is the prime example, but check out new addition The Underworld Cookbook as well.
Squee, Goblin Nabob and Master of Death help to unlock these discard-effects even further, as well as benefitting new additions such as Insidious Roots. All of these also happen to play very well with Survival’s weird cousin Tortured Existence.
(The dream opener: Mountain, Lion’s Eye Diamond, Blazing Rootwalla, Anje’s Ravager, Anger, Vengevine. That’s obviously the sky-high ceiling, but even the floor of just discard a Rootwalla to your Inti, Seneschal of the Sun trigger is solid!)
Azorius Flash
This isn’t the major archetype introduction that Madness and Dredge are, but with the recent addition of Malcolm, Alluring Scoundrel and Tishana’s Tidebinder, as well as existing flashy creatures, we’ve hit a point where this critical mass of cards can constitute a legitimate Draw-Go archetype. Thus, we’re piling on the support to see whether UW Control can enjoy a resurgence, albeit in a slightly different fashion than in the days of old.
Power Matters
For the first time ever, combat tricks are a theme in Vintage Cube! This twist was inspired by cube designer Matt Grenier (Check out his Vintage Cube Discord). Combat tricks might seem like a weak class of cards to bring into Vintage Cube, but these are heavy hitters that can surprise you…and your opponent. Monstrous Rage, Mutagenic Growth, Royal Treatment, Invigorate and Become Immense are all here to buff up your creatures and bash your opponent’s face in, and in the case of Royal Treatment, protect your game-winning pump sequence from pesky interaction.
Ojer Axonil, Deepest Might + Become Immense + Lava Dart is an instant 20 damage to the face, Dreadhorde Arcanist lets you immediately recast your pump spells, essentially doubling their value, and potentially leading to a quick finish with Berserk as the double-cherry on top. Unruly Krasis not only becomes huge itself, but also buffs up another dude to its size. You can also compound their value with prowess creatures such as Monastery Swiftspear, Soul-Scar Mage and the newly added Khenra Spellspear.
Changing the Changelist
A note on the changelist before you dive in: it's easy see the changelist as a series of one-for-one swaps to be evaluated in a vacuum based on relative power level, but few individual swaps in the changelist are standalone decisions. Iterating on a Cube is about archetype changes more than power upgrades, and the card changes flow naturally from the archetype decisions. Even when close analogs change places, it is often about creating better synergies for incoming archetypes than it is for increasing raw power. Accordingly, while we present the changes as color-ordered swaps because it is better for taking in the information, remember that few swaps are appropriately assessed as a vacuum 1-for-1 change.
Another trick of the changelist is that it is only shows the swaps, not the full list. This can lead to the feeling as you review the changes that the incoming cards are the Cube experience, as opposed to just the new dishes in an ultimately familiar buffet. Scanning the full list after taking in the changelist is a great way to remind yourself that the Vintage Cube core remains densely packed with all-time staples you’ve been casting in the Vintage Cube queues for years now.
We are working on a revision to the presentation of Vintage Cube with these factors in mind and to better convey the archetype-package rotation, but until then, we wanted players to be aware of the mind tricks inherent in the in/out table presentation of the changelist. Let us know what you think of the latest update on the Magic Online Discord server!
Make Your Voice Heard!
Lastly, we also want to involve the community more directly in some of the Vintage Cube curation decisions! We have two big questions we want you to help us answer. From the options presented, what archetype would you most like to see in the Magic Online Vintage Cube in the Summer Update, and what alternative Vintage Cube experience would you be most interested in trying? We are actively setting up a new Discord bot to run polls, and these will be the first two we post next week! Think about your vote, and keep an eye on our Discord and X for the poll announcement next week! Future polls in Vintage Cube update articles will be ready to vote on at publication time.
Which archetype would you like to see in the Summer Update of the Magic Online Vintage Cube?
- Dream Halls: Breach the Multiverse, Cruel Ultimatum, Inspired Ultimatum, Mizzix's Mastery, Magma Opus.
- Staxx: Winter Orb, Tangle Wire, Smokestack, other mana denial support.
- Initiative: Bring back White Plume Adventurer, but with other initiative cards and additional support/counters for the strategy.
- Wildfire/Burning of Xinye: More mana rocks and more creatures with four or less toughness so it has a more potent effect.
- Mana Doublers: High Tide, Bubbling Muck, Mana Flare, Heartbeat of Spring, Mirari's Wake plus untappers, Snap, Frantic Search, Turnabout, Palinchron, Arbor Elf, Garruk Wildspeaker, Kiora, Behemoth Beckoner
- Storm: We just cut it, but if everyone screams from the virtual rooftops for its return, we will listen!
Which alternative Vintage Cube experience sounds the most appealing?
- Pre-Modern Vintage Cube: Only cards printed before Mirrodin are allowed.
- Custom Supreme: We have historically only run Supreme Draft with the current Magic Online Vintage Cube, but the fun of this format could be taken to another level with a curated list designed to draft and play well with the Supreme rules for drafting.
- No Holds Barred: The most powerful cards and strategies, with nothing cut for play patterns. Time Vault would top the list of returning cards.
- No Supplements: Only cards from draftable “main sets” released in support of competitive Constructed formats, and with a focus on cards that were successful in those formats, i.e., no straight-to-Commander cards, with possible exceptions for cards that have had a major impact on Legacy or Vintage.
If your vote is for “Other,” we’d love to hear about your write-in candidates on Discord and X!
Vintage Cube Cardlist Changes
Color | Card In | Color | Card Out | Design Comment |
---|---|---|---|---|
White | Benevolent Bodyguard | White | Esper Sentinel | Esper Sentinel will return again in the future, but we're reducing the amount of artifact synergies in this iteration, and Benevolent Bodyguard is a worthy, protective 1-drop that plays especially well with Lurrus, the Dream-Den. |
White | Eagles of the North | White | Steel Seraph | With Madness and Dredge archetypes entering the fray and Living Death returning to take advantage of the extra-stocked graveyards, completing the cycle of dual-fetching one-mana land cyclers made sense. White also has some discard and reanimation themes, so we think Eagles of the North will fly, here. Steel Seraph is likely to return again someday, but maybe not for the eagles, as we think this powerful fixing cycle could be here to stay. |
White | Ephemerate | Blue | Treachery | With the increase in cheap, must-stop creatures and a lot of card value shifting to enters-the-battlefield effects, Treachery has seen better days, and the departure of Storm and High Tide make this a good time to rest it. Ephemerate leans into creature ETB effects, of which the Azorius Flash archetype has many, and classics in other colors like Eternal Witness are in this iteration as well. |
White | Get Lost | White | Portable Hole | Instant-speed removal in white supports the Azorius Flash archetype and Portable Hole is best for leaning into artifacts, so we are making a removal-for-removal archetype-support swap, here. |
White | Guardian of New Benalia | Colorless | Nettlecyst | Nettlecyst rotates out with the artifacts. With Madness and Dredge in the mix, we wanted to give white some discard enablers that also work in the existing white archetypes. Guardian of New Benalia joins Seasoned Hallowblade and The Restoration of Eiganjo in this space. |
White | Ranger-Captain of Eos | White | Monastery Mentor | With the departure of Storm and a goal to increase support for Agatha's Soul Cauldron in this iteration, we're giving Monastery Mentor a spring break and bringing back the Ranger-Captain of Eos. |
White | Restoration Angel | White | Gideon, Ally of Zendikar | Planeswalkers have been suffering a bit under the pressure of increasing the amount of efficient creatures, so we're giving the four-mana Gideon, Ally of Zendikar a break. Restoration Angel is back to support the return of the Splinter Twin combo while increasing support for the new Azorius Flash archetype. |
White | Sungold Sentinel | White | Lion Sash | With artifacts playing a less-important role in this iteration as an archetype, we wanted to explore some alternatives to the Lion Sash in the two slot. Sungold Sentinel is a small downgrade in terms of battling graveyard decks, but a significant upgrade outside of that application. |
White | The Restoration of Eiganjo | White | Wedding Announcement | Wedding Announcement is a solid option for white, but not "essential" status, so it gives way to archetype support in The Restoration of Eiganjo, which provides another discard outlet for White alongside Seasoned Hallowblade and Guardian of New Benalia. They all combine with Priest of Fell Rites as well as all the classic black reanimation spells, which are extra potent in this graveyard-filling iteration. |
White | Werefox Bodyguard | White | Leyline Binding | We are rotating out almost all Domain and Land archetype pieces and increasing support for Azorius Flash, so Werefox Bodyguard gets the assignment in this iteration. |
Blue | Careful Study | Blue | Chart a Course | Chart a Course tends more towards discard outlet than card advantage in Vintage Cube, which Careful Study does better and cheaper, as well as filling up our 'yard a lot better. Another card good enough to come in to support incoming archetypes, but will likely rotate out with them as well. |
Blue | Consider | Blue | High Tide | Storm is taking a break in this iteration, and High Tide is almost exclusively a Storm enabler. Storm has quite a few such narrow support cards, which is a big reason we are moving it into the "rotating" class of archetypes. Meanwhile, consider Consider for both finding and enabling the cards that can take advantage of a full graveyard. |
Blue | Cryptic Coat | Blue | Sai, Master Thopterist | Sai, Master Thopterist is an Artifacts card taking a break for an artifact card. Cryptic Coat doesn't require any specific synergies to generate ongoing value, and we want to see how this performs, especially for decks that are looking for some inevitability after asserting control. |
Blue | Deceiver Exarch | Blue | Emry, Lurker of the Loch | With the reduction of cheap artifacts, we're also cutting back on payoffs for having cheap artifacts like Emry, Lurker of the Loch to support incoming archetypes such as Splinter Twin combo. Deceiver Exarch is a fairly narrow card that doesn't have a great home outside of the combo, but Splinter Twin without proper support is just a trap. |
Blue | Ethereal Forager | Blue | Tezzeret the Seeker | Tezzeret the Seeker returned for the Artifacts archetype, and leaves with it as well. Ethereal Forager should play nicely as a threat blue can deploy quickly off of the ample self-mill available in this iteration, and then start drawing you extra spells if it survives to make it into the Red Zone. If you land a Time Walk, keep an eye out for the Ethereal Forager to scrounge for an extra extra turn! |
Blue | Fact or Fiction | Blue | Paradoxical Outcome | Paradoxical Outcome plays best in heavy artifact decks that dip into Storm shenanigans, both of which are riding the bench for this iteration. Fact or Fiction is a nostalgic card that many of you have asked for to be brought back, and an iteration leaning into full graveyards and offering an Azorius Flash archetype felt like the right time for it. |
Blue | Mental Note | Blue | Hard Evidence | A full graveyard provides more options than ever in this iteration, so we're swapping blue cantrips in the name of better fueling the graveyard archetypes. |
Blue | Pestermite | Blue | Trinket Mage | Trinket Mage is a reasonable inclusion given the ample targets in powered Vintage Cube, but unless you are tutoring for parts you need to combo off, it can be rather unexciting. We think it's fine to give it a break, especially given how hotly contested blue's 3-drop slot is. |
Blue | Picklock Prankster | Blue | Turnabout | Turnabout turns about to join the High Tide/Storm crew on the bench this iteration. Picklock Prankster as a potential two-for-one for four mana that puts cards in your yard while generating its value. Only being able to retrieve one of the four cards milled keeps the upside in check, here, but the graveyard-filling gives this card enough tools to make the cut for this iteration. |
Blue | Treasure Cruise | Blue | Gush | The best home for Gush is still Doomsday, but with Storm and Lands leaving, Gush loses two important alternative use cases, and Doomsday still has plenty of card-draw options. With the extra-stocked graveyard potential this time around, Treasure Cruise should function more like Ancestral Recall than it has historically. |
Blue | Venser, Shaper Savant | Blue | Snap | With the departure of High Tide (and Storm in general), letting go of Snap is a snap. Instead, let's bounce stuff with our old friend Venser, Shaper Savant, returning after a sabattical to help shape the Azorius Flash archetype. |
Blue | Waker of Waves | Blue | Dress Down | Dress Down is at its best when it comes to countering Initiative, so we will bring this back when Initiative returns. For this run, we are prioritizing support for graveyard-matters cards like Living Death. While Waker of Waves might not be the most exciting body available to reanimate, the fact that it self-discards for value with a self-mill tacked on has Waker diving in for this iteration. |
Black | Ayara, Widow of the Realm | Black | Phyrexian Fleshgorger | Ayara, Widow of the Realm is at her best when chucking a big Delve creature--ideally Hogaak, Arisen Necropolis--at your opponent, but she also transforms into a reanimation engine in an iteration that can produce a ton of fuel. |
Black | Bazaar of Baghdad | Colorless | Field of the Dead | Bazaar has the support to be the star of some decks in this iteration, whether it be the reanimation decks of old, combining it with Squee, Goblin Nabob or Master of Death for extra value, or comboing off with Vengevine, Rootwallas and Hollow One, the options are almost limitless. |
Black | Bloodghast | Black | Jadar, Ghoulcaller of Nephalia | With Dredge making it's way in, we cut Jadar to bring back another nostalgic Vintage Cube classic in Bloodghast, which offers a similar sacrifice-fodder function while synergizing with graveyard-driven strategies. |
Black | Dogged Detective | Black | Cabal Ritual | Ritual rotates out with Storm, and Dogged Detective comes down early to help fill up your graveyard, and comes back later off the "second draw" clause, which also triggers the "leaves graveyard" effect on another new addition, Insidious Roots. |
Black | Gurmag Angler | Black | Imperial Seal | Imperial Seal has attained iconic status over the years, but as a sorcery-speed analog to Vampiric Tutor, it has always been a second-class citizen even in its best days. With Storm leaving, we felt it a good time to give it a break, and stocked graveyards a reason to bring back Gurmag Angler as an efficient threat. |
Black | Inverter of Truth | Black | Beseech the Mirror | Inverter of Truth is mainly a nod towards Thassa's Oracle combo decks alongside Doomsday and Jace, Wielder of Mysteries. It's not just that--it also provides a decking fail-safe and can be an efficient beater if you're milling yourself heavily, as well as being a 6/6 beater for 4 mana if you have the graveyard to support it--but this is effectively a late addition to the Doomsday archetype package, and is narrow enough that we expect it to rotate in and out with that archetype. Beseech the Mirror is a nonessential card we can lose for the swap. |
Black | Living Death | Black | Tendrils of Agony | With the land-cycling creatures filled out and Survival of the Fittest and Bazaar of Baghdad coming back, Living Death could have a resurgence, and we're always on the lookout to make nostalgic cards shine again. Meanwhile, tendrils will come back to agonize opponents when Storm does. |
Black | Lord Skitter, Sewer King | Black | Graveyard Trespasser | Two 3/3 black creatures for 2B that offer some graveyard control, but Lord Skitter, Sewer King can do it without a good attack available, and Vintage Cube has many uses for a steady stream of creature tokens even without a pushed Sacrifice archetype. |
Black | Pack Rat | Black | Tourach, Dread Cantor | This iteration is trying to maximize Agatha's Soul Cauldron, so we thought this would be a good time to bring back the pack. Tourach has been solid but narrow, so we can't keep him in this time. |
Black | Pile On | Black | Baleful Mastery | The ability to exile opposing creatures is often important in Vintage Cube, but Pile On earns the slot this time with surveil supporting the graveyard-matters archetype push. |
Black | Shadowgrange Archfiend | Black | Bolas's Citadel | Bolas's Citadel is part of a lot of great Vintage Cube stories and will make it's way back again, but something has to give for the new swings we are taking! Madness is well supported in this iteration, but even when you aren't going crazy with it, Shadowgrange Archfiend can be a good reanimation target against an opponent reanimating or ramping out massive creatures of their own. Also, casting it for only three mana and then chucking it at your opponent's face with Ayara, Widow of the Realm for the full seven is gaaaaas! You shouldn't even need to reanimate it with Ayara's flipside to win at that point, but it's nice to know you could. |
Black | Souls of the Lost | Black | Night's Whisper | Night's Whisper has become a little too slow, painful, and tough to cast to be considered premium or essential. Souls of the Lost should provide a Tarmogoyf-like threat in black that doubles as a discard outlet and triples as a sacrifice outlet. Unlike Tarmogoyf, Souls of the Lost isn't capped by the number of card types in Magic, just the number of permanent cards in your deck! |
Black | Stalactite Stalker | Black | Bloodchief's Thirst | Bloodchief's Thirst is fine but not a must-include given the range of efficient black removal available. Stalactite Stalker should be a growing menace with all the graveyard-filling around, and plays a dual role of beatdown and creature control while supporting Agatha's Soul Cauldron strategies. |
Black | Stitcher's Supplier | Black | Rain of Filth | We've swapped a lot of narrow Storm archetype cards for some admittedly narrow graveyard cards in this changelist, and here's another. Stitcher's Supplier supplies the stuff 'Gaak needs to get going and also serves other strategies that need a want a stocked graveyard, but should go late for the decks that want it. |
Black | Tortured Existence | Black | Yawgmoth's Will | Yawgmoth's Will lovers: we won't bench it forever, but it loses so much of its purpose without Storm that we wanted to use this slot on support for the incoming archetypes. Tortured Existence is no Survival of the Fittest, and Survival is a card we cut previously for contextual underperformance, so this inclusion falls squarely in the "experimental" category. A variety of synergies and interactions exist for it, but if you really want to live the dream, combine this with Insidious Roots to snowball out of control. |
Black | Woe Strider | Black | Massacre Girl | Massacre Girl did not quite meet our expectations, so we're letting her go. Woe Strider in a vacuum is unexciting these days, but it's a good glue piece for this iteration, providing extra permanents, a sacrifice outlet, and an escape clause to leverage a full graveyard. |
Red | Anger | Red | Embercleave | Embercleave theoretically plays well with a Power Matters archetype in the mix, but in reality you are more likely to attack with one or two creatures and make one really big, which doesn't reduce the cost of Embercleave enough to qualify as good support for that strategy. Anger is here to support Madness and various graveyard synergies, but classic reanimator strategies can upset a lot of sorcery-speed answers to their plans with Anger in the graveyard. |
Red | Anje's Ravager | Red | Breya's Apprentice | Breya's Apprentice rotates out with the heavy artifact support, while Anje's Ravager comes in as both an enabler and a payoff for the Madness archetype. It can work in aggressive shell without a dedication to madness, and also in a Gruul aggro deck can use pump spells from the Power Matters archetype to punish opponents quick to block a creature that must attack. |
Red | Avacyn's Judgment | Red | Arc Trail | Avacyn's Judgment is similar enough to Arc Trail to give it the nod this time around for the madness option. |
Red | Blazing Rootwalla | Red | Rabbit Battery | Rabbit Battery bolts with the heavy artifact support, and we descend into madness! While Basking Rootwalla and Blazing Rootwalla aren't the most exciting cards by themselves, they can do some work in this interation when combined with value discarding and Vengevine, Inti, Seneschal of the Sun, and other synergistic cards. We understand the rootwallas will be narrow, late picks, though. Rotating out a parasitic archetype like Storm is what gives us the flexibility to support a different narrow archetype like Madness with enough cards for it to work. |
Red | Death-Greeter's Champion | Red | Phyrexian Dragon Engine | Phyrexian Dragon Engine still has good applications without a heavy artifact theme, but with Goblin Welder and Goblin Engineer out, we'd rather have a generically good card that also supports a new archetype, and double strike makes the Power Matters pump spells twice as savage. |
Red | Demand Answers | Red | Shrapnel Blast | Demand Answers plays right into many of the themes present in this iteration of the cube, as well as providing a replacement for the outgoing artifact sacrifice outlet Shrapnel Blast, which helps maintain the density needed for The One Ring and Coveted Jewel to be properly supported. |
Red | Dreadhorde Arcanist | Red | Radha's Firebrand | In addition to a high count of one-mana instant and sorcery cards being present for this run, Dreadhorde Arcanist plays exceptionally well with pump spells and is one of the centerpieces of the Power Matters archetype. Rhadha's Firebrand will cool off in some other domain. |
Red | Fauna Shaman | Green | Sakura-Tribe Scout | With Lands leaving, so does the Sakura-Tribe Scout. Fauna Shaman offers a Survival of the Fittest analog here and should be a solid alternative when you can't pick up the OG, or want some redundancy. It can really go off with Agatha's Soul Cauldron, too! |
Red | Fugitive Codebreaker | Red | Goblin Cratermaker | Fugitive Codebreaker is hardly overpowered, but it has a solid suite of abilities that synergize with multiple existing archtypes and incoming archetypes, with the Power Matters pump spells triggering prowess, and turning it face up enabling madness. Goblin Cratermaker's "colorless nonland permanent" text has some unique applications in Vintage Cube, but we rotated out a lot of its targets this time. |
Red | Goblin Bombardment | Red | Tribal Flames | Tribal Flames goes out with the Domain cards. Goblin Bombardment should play well here even without a major sacrifice theme because this cube seeks to play to the board heavily, and it's just a sick combo with Ojer Axonil, Deepest Might. |
Red | Headliner Scarlett | Red | Hellrider | Hellrider's double red limits the decks that can run it, while Headliner Scarlett does a similar thing with an easier cost upon hitting the battlefield, and then provides ongoing value down the line with the "cast from exile" effect. |
Red | Khenra Spellspear | Red | Goblin Engineer | Goblin Engineer has fewer toys to tinker with in this iteration, and with Berserk in the cube now, we're looking to (partly) re-imagine Gruul beats, which was already a strong archetype. Prowess creatures with trample do well at turning pump spells into burn spells, especially Khenra Spellspear and its backside. |
Red | Kiki-Jiki, Mirror Breaker | Red | Seething Song | Guess who's back, back again? Kiki's back, tell a friend! Seething Song sometimes works out as a "fair ritual" that trades a card for lots of mana, but with the unfair Storm context out, we cut most ritual effects as too narrow. |
Red | Lava Dart | Red | Pyrite Spellbomb | Lava Dart should play well with additional Prowess support, Ojer Axonil, Deepest Might and coincidental Flashback value, when you're discarding/self-milling a bunch. |
Red | Monstrous Rage | Gruul | Manamorphose | Monstrous Rage works nicely with the Prowess creatures, Berserk or just as a regular combat trick that leaves the creature with a +1/+1 counter and trample. Manamorphose will move on with the Storm archetype. |
Red | Ojer Axonil, Deepest Might | Red | Daretti, Scrap Savant | Daretti is on his way to a tropical island (not the one in this cube) to join the scrap-meddling Goblins for a nice vacation. Ojer Axonil, Deepest Might is a centerpiece of the power-matters-theme. Throw a Monstrous Rage on this guy and start "pinging" your opponent with Lava Dart for 7 damage + Flashback! It also doesn't take much cannon fodder for Ojer to end the game with Goblin Bombardment, especially when pumped. |
Red | Reckless Charge | Blue | Aether Spellbomb | Reckless Charge is an acknowledged gamble that will almost certainly rotate out when it touches on fewer archetypes, but the amount of self-mill and discard in this iteration makes the flashback more attractive, and it plays well with Berserk and company. Besides offering synergies with incoming archetypes, sometimes it will just close out games for aggressive red decks, which isn't bad for what we exepct will be a later-pick card, which is what it is replacing in the spellbomb. |
Red | Splinter Twin | Colorless | Mystic Forge | Forge exits along with the extra emphasis on artifacts, and Splinter Twin combo makes a triumphant return! |
Red | Squee, Goblin Nabob | Red | Goblin Welder | Squeeee! This iconic goblin does a lot here. Having repeatable discard is fantastic with Bazaar of Bagdhad, Survival of the Fittest, Tortured Existence and Inti, Seneschal of the Sun, and when it leaves the graveyard it will will trigger Insidious Roots. He doesn't belong in every Vintage Cube, but we have high hopes for Squee, Goblin Nabob in this iteration. Meanwhile Goblin Welder strategies have lost too much fuel to keep in with so many artifacts rotating out. |
Red | Zealous Conscripts | Red | Glorybringer | Twin is back! And so are the Zealous Conscripts to support it. Benching Dragons has been an unpopular move in the past, but we wanted to swap similar mana values here. Don't worry, the 'bringer will return with a fresh crop of glory in the near future, and Goldspan Dragon is still around to hold down the sky and pressure planeswalkers. |
Green | Basking Rootwalla | Green | Arboreal Grazer | Signifying the swap of archetypes, we're chopping the Arboreal Grazer and adding Basking Rootwalla. See the comment for Blazing Rootwalla for our take on the free lizards in this iteration. |
Green | Become Immense | Colorless | Aetherflux Reservoir | Become Immense ties together self-milling with Power Matters, and should find several good enablers and ways to use it in this version. Aetherflux Reservoir offers a fun dream to chase, but it lost many of the great parts to chase it with. |
Green | Berserk | Green | Reclamation Sage | Berserk represents perhaps the key card for the new Power Matters archetype and we're excited to see whether such an iconic card can make an impact on Vintage Cube with the right support. Combine this with other stat-boosts and Prowess creatures to destroy your opponent before you have to destroy the target creature! |
Green | Blossoming Tortoise | Green | Garruk Wildspeaker | Garruk Wildspeaker is starting to show its age, but we still have faith in him. Just under a different umbrella, perhaps in conjuction with Lotus Field and Utopia Sprawl, but he definitely deserves a break this time. Blossoming Tortoise hits all the spots for Dredge, enables Strip Mine, benefits both Wrenn and Realmbreaker and Nissa, Who Shakes the World, as well as being a combo with Lavaclaw Reaches, which is also why the old Rakdos manland makes its return for this one. |
Green | Eternal Witness | Green | Regrowth | Eternal Witness is back again, rebuying the best stuff out of your graveyard, and combining with Ephemerate for infinite turns with Time Walk or Time Warp. The original green graveyard-retrieval spell will plant itself on the bench for now. |
Green | Generous Ent | Green | Kogla, the Titan Ape | As mentioned before, we're completing the cycle of land-cycler for this iteration with cards like Living Death being available again. Kogla, the Titan Ape has fewer artifact targets in this iteration and green still has ample beef to work with, including the incoming ent, although hard-casting is generally plan B for this cycle. |
Green | Haywire Mite | Green | Nature's Claim | A nod towards Agatha's Soul Cauldron and likely an overall upgrade. Additionally, Green gets a lot of interactive spells this time around, so Naturalize effects on cheap creatures have some additional play in this iteration. Post a screen shot to the MTGO Discord of your 20+ power Haywire Mite berserking in for the win! |
Green | Hooting Mandrills | Green | Titan of Industry | Titan of Industry is a good card, but green's creatures are over-focused on the top end at a time when lower-curve green decks are having more success than the classic strategy of ramping into seven drops. We're sending the Titan of Industry on a sabbatical and adding Hooting Mandrills for the stocked graveyards you can craft in this iteration. This is another card we expect to go late and rotate out with the Graveyard Matters archetypes, and another example of how rotating out Storm gives us the space to try a couple of less-certain swaps in support of incoming archetypes and see how they pan out. We can always walk them back, but we can't find new role players for Vintage Cube if we don't take some shots. Vintage Cube easily withstands quite a few such shots in a given iteration. |
Green | Invigorate | Green | Deep Forest Hermit | The squirrel hermits have suffered from the identity shift green is experiencing, and Deep Forest Hermit now joins big brother Deranged Hermit on the outskirts of Cubetown. Invigorate is also part of the Power Matters archetype, and free spells always feel Vintage. If giving them three life for +4/+4 seems like a near-wash, try it on a double-striker that you Berserk afterwards! |
Green | Life from the Loam | Green | Scapeshift | Despite the Lands archetype rotating out, the discard and self-mill themes coming in warrant Life from the Loam's return. Dredge away! |
Green | Royal Treatment | Green | Manglehorn | We've cut a lot of artifacts so we're reducing the amount of hate. Royal Treatment is an efficient way to protect your threats within the Power Matters archetype, leaving additional stat-boosts and protection behind. Going for the Berserk win into open mana feels a lot safer with the ability to give your target the Royal Treatment. |
Green | Satyr Wayfinder | Green | Sakura-Tribe Elder | Satyr Wayfinder is back, this time in an iteration where it belongs! Find your way towards an early Hogaak and enable your other graveyard shenanigans such as Uro, Titan of Nature's Wrath. Sakura-Tribe Elder will take a nap for now. |
Green | Sharp-Eyed Rookie | Green | Nishoba Brawler | Sharp-Eyed Rookie fits the modern green curve nicely, while providing value and branching a bit into Power Matters. Nishoba Brawler will go recuperate until we call upon the Domain archetype again. |
Green | Survival of the Fittest | Green | Prismatic Omen | Survival of the Fittest is right at the heart of this update. With Madness, Squee, Living Death and various graveyard synergies coming in, it has all-star potential in this run like it hasn't had in a while. |
Green | Vengevine | Green | Dryad of the Ilysian Grove | Dryad of the Ilysian Grove doesn't have a clear role without the Domain and Lands archetypes, and its partner-in-crime Valakut, the Molten Pinnacle. Vengevine is a major pay-off in this iteration, both for Madness and Dredge. Discarding it and a Rootwalla to Seasoned Pyromancer is a very strong play even by Vintage Cube standards, and we all remember how menacing Hogaak used to be in Constructed. |
Green | Wrenn and Realmbreaker | Green | Courser of Kruphix | Courser of Kruphix has a solid effect, but with Lands leaving, its streak in the Vintage Cube has run its course. Wrenn and Realmbreaker contributes towards self-mill while being an overall solid card, so we felt it was time for a comeback. |
Azorius | Meticulous Archive | Azorius | Deserted Beach | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Azorius | No More Lies | Azorius | Tameshi, Reality Architect | Tameshi gets a reality check with the departing artifacts, and Mana Leak is great, even at a more demanding cost in No More Lies. Also, exiling the spell presents a significant upside in this environment, and we like that it adds more cards that support a dedicated, classic UW control strategy. |
Azorius | Spell Queller | Azorius | Shorikai, Genesis Engine | Spell Queller is another clear nod towards Azorius Flash over the artifact support card. And once again, exiling is relevant, even if only temporary/conditional. |
Boros | Elegant Parlor | Boros | Restless Bivouac | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Dimir | Master of Death | Colorless | Sword of the Meek | Sword of the Meek finds itself out with the Thopter Foundry this time. Master of Death is another key addition in this iteration, providing consistent value with Bazaar of Baghdad and Survival of the Fittest, triggering Insidious Roots on the way up, and filling the graveyard further on the way back down. |
Dimir | Undercity Sewers | Dimir | Darkslick Shores | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Dimir | Wail of the Forgotten | Dimir | Ertai Resurrected | A card that keeps popping up in various Legacy lists demands our attention, and what better time to try it when we have a full-fledged graveyard theme going? Ertai Resurrected will be back again given its flexibility and synergy with new staples such as Orcish Bowmaster and Sheoldred, the Apocalypse. |
Golgari | Deathrite Shaman | Colorless | Candelabra of Tawnos | While Candelabra of Tawnos did more than just support High Tide, the departure of the blue mana doubler makes this a good time to put out the candle. Deathrite Shaman is iconic and beloved by many, but it has come up short in previous Vintage Cube appearances. Its upside won't get much higher than in a graveyard-heavy iteration like this one, be it leveraging your full graveyard or controlling your opponent's, so we're going to see how the shaman fares with a lot more support. |
Golgari | Hogaak, Arisen Necropolis | Colorless | Ugin, the Spirit Dragon | We liberated Karn from his slot in the Cube previously for his waning impact at that cost, and Ugin now follows in the same spirit. You might have guessed by now that Hogaak is not only in this iteration, it's a centerpiece of the graveyard archetypes we've rotated in. |
Golgari | Insidious Roots | Golgari | Mosswood Dreadknight | Mosswood Dreadknight performed fine, but the Golgari section is stacked this time! Insidious Roots is difficult to evaluate, but we expect it will be powerful in the right deck, and should be available late for those decks as it will be an expensive blank for many decks. The potential is there with the many interactions available in this iteration, the main ones being Agatha's Soul Cauldron and Tortured Existence. It will certainly rotate out with the heavy graveyard themes, but should it come back in with them in the future? We'll be keeping an eye on it. |
Golgari | Underground Mortuary | Golgari | Golgari Rot Farm | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Gruul | Commercial District | Gruul | Gruul Turf | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Gruul | Faldorn, Dread Wolf Herald | Gruul | Escape to the Wilds | Cutting Escape to the Wilds for Faldorn, Dread Wolf Herald might seem counterintuitive, but with Lands out of the picture, multicolor slots being limited, and the Madness archetype rotating in, this is Faldorn's big shot. He is both a self-sufficient discard outlet and value engine, and casting spells via madness triggers its static "cast from exile" ability. There are additional "cast from exile" cards to supporty this as well in Inti, Laelia, and the newly added Headliner Scarlet. |
Izzet | Cascade Bluffs | Izzet | Spirebluff Canal | Cascade Bluffs enters the cube with the steep mana requirements Twin combo frequently demands with Cryptic Command and Kiki-Jiki, Mirror Breaker often ending up in the same deck. |
Izzet | Fyndhorn Elves | Green | Devoted Druid | Green ramp is most successful when a one drop ramps you into a three drop, and Devoted Druid doesn't help with that, so we're swapping it out for the first functional reprint of Llanowar Elves. |
Izzet | Galvanic Iteration | Izzet | Fire/Ice | Galvanic Iteration in Vintage Cube offers multiple copies of some of the best instants and sorceries ever printed, and with all the self-mill, you can often get one without the cost of a card. If you have the time, why not take another walk after the first one? |
Izzet | Thundering Falls | Izzet | Stormcarved Coast | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Orzhov | Priest of Fell Rites | Orzhov | Ashen Rider | Ashen Rider has been a medium performer for a while now, even with the addition of It's still fine, but also not great in any of the archetypes that "want it" to the point where you'd rather have something else in its stead. Priest of Fell Rites is here to support our overarching graveyard theme, which White also branches into. |
Orzhov | Shadowy Backstreet | Orzhov | Shattered Sanctum | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Rakdos | Carnage Interpreter | Rakdos | Valki, God of Lies | With the departure of Bring to Light and the Domain and Lands archetypes, Valki also takes a seat on the bench. Carnage Interpreter is a true Clue banger, supporting the Madness archetype exceptionally well. As with Seasoned Pyromancer, you can look to deploy your hand quickly and play this as your last card, as well as using it as a major enabler for Madness strategies. The best-case-scenario is to discard Anger, Vengevine and at least one Rootwalla to hit them for a hasty 10. |
Rakdos | Fulminator Mage | Rakdos | Daretti, Ingenious Iconoclast | Fulminator Mage is here in an effort to maximize Agatha's Soul Cauldron, and with significanly reduced artifact synergy, Daretti can take another quick break. Fulminator Mage also plays well with cards like Sevinne's Reclamation, Unearth, and Living Death. |
Rakdos | Lavaclaw Reaches | Rakdos | Restless Vents | Even with the discard ability of Restless Vents being the most relevant in this iteration of the cube, we're still running Lavaclaw Reaches for the combo potential with Blossoming Tortoise, since we feel there's enough of discard and mill support around. |
Rakdos | Raucous Theater | Rakdos | Haunted Ridge | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Selesnya | Arwen, Mortal Queen | Selesnya | Renegade Rallier | Arwen, Mortal Queen is an absolute menace of a threat that combines well with our Power Matters archetype here in multiple ways, both adding to the power statline and protecting our pump targets from removal spells. |
Selesnya | Knight of Autumn | Selesnya | Knight of the Reliquary | Knight of the Reliquary lost a lot of its juice with Lands leaving, and green still has plenty of land-tutors to choose from, so we're adding back Knight of Autumn to compensate for the loss of Reclamation Sage. |
Selesnya | Lush Portico | Selesnya | Selesnya Sanctuary | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Simic | Hedge Maze | Selesnya | Simic Growth Chamber | "Enters the battlefield tapped" is a significant drawback on a dual land in Vintage Cube, but fetchability and surveil supporting graveyard strategies earned this new dual-land cycle a spot in this iteration. |
Simic | Kinnan, Bonder Prodigy | Simic | Sail into the West | While Sail into the West firmly occupies the bottom of the barrel when it comes to Draw 7s, it's still often what you desire in your Fastbond deck. With Lands as a whole taking more of a backseat, though, we felt it right to bench Sail as well. Making lots or even infinite mana with Kinnan, Bonder Prodigy is something a lot of you have enjoyed, so we're bringing him back. |
Simic | Unruly Krasis | Multicolor | Bring to Light | Unruly Krasis is another (literally) huge payoff for Power Matters. Buff this up and have it buff up another creature to smash your opponent's face in with some quasi double strike. |
Multicolor | Leovold, Emissary of Trest | Multicolor | Golos, Tireless Pilgrim | Golos is still nice to have for fetching up your Academy/Workshop and can be fun to build around, but with both the reduction in artifact and Lands strategies, we felt this was a good spot to give the Tireless Pilgrim a chance to rest. Leovold has been missed by a good number of you, so we are welcoming him back. |
Multicolor | Raffine, Scheming Seer | Multicolor | Thopter Foundry | Thopter Foundry flies off meekly, the spot snapped up by Raffine, whose schemes we see as a perfect match for this iteration. |
Colorless | Agatha's Soul Cauldron | Colorless | Unlicensed Hearse | Another oft-mentioned centerpiece of this iteration, Agatha's Soul Cauldron is a key a combo piece that can also serve the graveyard-control role of the Unlicensed Hearse we are parking to make room for it. |
Colorless | Altar of Dementia | Colorless | Helm of Awakening | Helm of Awakening proved to be a worthy Storm component, but it will take a break while the weather is calmer in the Vintage Cube. Altar of Dementia is an old favorite with self-milling capability that's extra-useful in this iteration, but it's also a win condition with Hogaak, Arisen Necropolis and a full yard. Cast, sac targeting your opponent, and repeat until they have an empty library waiting for them on their draw step. |
Colorless | Emrakul, the Promised End | Colorless | Triplicate Titan | The Titan is a flexible beefy boy that will find a home in the Cube again someday, but won't be as titanic in this iteration with the exit of Welder. We decided to swap in Emrakul, the Promised End, which could benefit from all the self-milling going on here and also provide a better payoff for potential infinite mana combos. |
Colorless | Hollow One | Colorless | Syr Ginger, the Meal Ender | Syr Ginger held her own, but we wanted a more synergistic option here. Hollow One is not an empty threat in an iteration with as much value-discard as this one--find three discards in a turn and its free! There's an internet cookie in it for the first person to post a screenshot of Bazaar of Bagdhad discarding two Rootwallas and a Vengvine with a Hollow One in hand--two cookies if it's on turn one! |
Colorless | Mind Stone | Rakdos | Talisman of Indulgence | Since we've kept around the additional cycle of fixing with the Surveil Duals, we don't need the Rakdos-specific fixing here, and instead we're going with a Mind Stone that any deck can cash in for a card down the line. |
Colorless | Mutagenic Growth | Red | Valakut, the Molten Pinnacle | A free pump spell to support the power-matters and Prowess related type of decks, and the Lands payoff rotates out. |
Colorless | The Underworld Cookbook | Colorless | Manifold Key | Manifold Key was not particularly key, while The Underworld Cookbook will offer some interesting new recipes in this iteration. First and foremost, it's a discard outlet that plays well with Squee, Master of Death, Currency Converter and more, but the repeat generation of self-sacrificing, life-gaining artifact tokens has a lot of nice interactions in the Cube as well. |
Colorless | Ulamog, the Ceaseless Hunger | Colorless | Cityscape Leveler | With less emphasis on artifacts and the departure of the welders, we are swapping Cityscape Leveler for a colorless monstrosity with a superior hard-cast effect and a game-ending attack trigger in Ulamog, the Ceaseless Hunger. Worry not, city slickers--the leveler will return from its vacation in the country somewhere down the road! |
Vintage Cube Full Cardlist
Card Name | Color |
---|---|
Adeline, Resplendent Cathar | White |
Balance | White |
Benevolent Bodyguard | White |
Blade Splicer | White |
Cathar Commando | White |
Containment Priest | White |
Council's Judgment | White |
Damn | White |
Eagles of the North | White |
Elite Spellbinder | White |
Elspeth, Knight-Errant | White |
Enlightened Tutor | White |
Ephemerate | White |
Flickerwisp | White |
Get Lost | White |
Giver of Runes | White |
Glimmer Lens | White |
Guardian of New Benalia | White |
Guardian Scalelord | White |
Hero of Bladehold | White |
Intrepid Adversary | White |
Karakas | White |
Leonin Relic-Warder | White |
Loran of the Third Path | White |
Luminarch Aspirant | White |
Mana Tithe | White |
Mother of Runes | White |
Mox Pearl | White |
Novice Inspector | White |
Oust | White |
Palace Jailer | White |
Parallax Wave | White |
Path to Exile | White |
Prismatic Ending | White |
Ranger-Captain of Eos | White |
Recruiter of the Guard | White |
Reprieve | White |
Restoration Angel | White |
Samwise the Stouthearted | White |
Seasoned Hallowblade | White |
Selfless Spirit | White |
Serra Paragon | White |
Sevinne's Reclamation | White |
Skyclave Apparition | White |
Solitude | White |
Staff of the Storyteller | White |
Stoneforge Mystic | White |
Sunfall | White |
Sungold Sentinel | White |
Swords to Plowshares | White |
Thalia, Guardian of Thraben | White |
The Restoration of Eiganjo | White |
The Wandering Emperor | White |
Thraben Inspector | White |
Timeless Dragon | White |
Touch the Spirit Realm | White |
Unexpectedly Absent | White |
Usher of the Fallen | White |
Weathered Wayfarer | White |
Werefox Bodyguard | White |
Winds of Abandon | White |
Wrath of God | White |
Ancestral Recall | Blue |
Astral Dragon | Blue |
Brain Freeze | Blue |
Brainstorm | Blue |
Brazen Borrower | Blue |
Careful Study | Blue |
Chrome Host Seedshark | Blue |
Consider | Blue |
Counterspell | Blue |
Cryptic Coat | Blue |
Cryptic Command | Blue |
Daze | Blue |
Deceiver Exarch | Blue |
Dig Through Time | Blue |
Displacer Kitten | Blue |
Echo of Eons | Blue |
Ethereal Forager | Blue |
Fact or Fiction | Blue |
Faerie Mastermind | Blue |
Flash | Blue |
Force of Negation | Blue |
Force of Will | Blue |
Forensic Gadgeteer | Blue |
Frantic Search | Blue |
Gitaxian Probe | Blue |
Hullbreacher | Blue |
Jace, the Mind Sculptor | Blue |
Jace, Vryn's Prodigy | Blue |
Jace, Wielder of Mysteries | Blue |
Kappa Cannoneer | Blue |
Ledger Shredder | Blue |
Lórien Revealed | Blue |
Malcolm, Alluring Scoundrel | Blue |
Mana Drain | Blue |
Mana Leak | Blue |
Memory Lapse | Blue |
Mental Note | Blue |
Miscalculation | Blue |
Mox Sapphire | Blue |
Murktide Regent | Blue |
Mystic Confluence | Blue |
Mystical Tutor | Blue |
Narset, Parter of Veils | Blue |
Otawara, Soaring City | Blue |
Pestermite | Blue |
Phantasmal Image | Blue |
Picklock Prankster | Blue |
Ponder | Blue |
Preordain | Blue |
Remand | Blue |
Rona, Herald of Invasion | Blue |
Shelldock Isle | Blue |
Show and Tell | Blue |
Snapcaster Mage | Blue |
Spell Pierce | Blue |
Spellseeker | Blue |
Stern Scolding | Blue |
Subtlety | Blue |
Thassa's Oracle | Blue |
Thieving Skydiver | Blue |
Thought Scour | Blue |
Time Spiral | Blue |
Time Walk | Blue |
Time Warp | Blue |
Timetwister | Blue |
Tinker | Blue |
Tishana's Tidebinder | Blue |
Tolarian Academy | Blue |
Treasure Cruise | Blue |
True-Name Nemesis | Blue |
Upheaval | Blue |
Urza, Lord High Artificer | Blue |
Vendilion Clique | Blue |
Venser, Shaper Savant | Blue |
Waker of Waves | Blue |
Animate Dead | Black |
Archon of Cruelty | Black |
Ayara, Widow of the Realm | Black |
Bazaar of Baghdad | Black |
Bitter Triumph | Black |
Bitterblossom | Black |
Bloodghast | Black |
Bone Shards | Black |
Collective Brutality | Black |
Concealing Curtains | Black |
Corpse Dance | Black |
Cut Down | Black |
Damnation | Black |
Dark Confidant | Black |
Dark Ritual | Black |
Dauthi Voidwalker | Black |
Deep-Cavern Bat | Black |
Demonic Tutor | Black |
Dogged Detective | Black |
Doomsday | Black |
Dreams of Steel and Oil | Black |
Duress | Black |
Entomb | Black |
Evolved Sleeper | Black |
Exhume | Black |
Fatal Push | Black |
Gix, Yawgmoth Praetor | Black |
Grave Titan | Black |
Grief | Black |
Griselbrand | Black |
Gurmag Angler | Black |
Hymn to Tourach | Black |
Inquisition of Kozilek | Black |
Inverter of Truth | Black |
Life/Death | Black |
Liliana of the Veil | Black |
Living Death | Black |
Lord Skitter, Sewer King | Black |
Mind Twist | Black |
Misery's Shadow | Black |
Mox Jet | Black |
Necromancy | Black |
Ophiomancer | Black |
Orcish Bowmasters | Black |
Pack Rat | Black |
Pile On | Black |
Preacher of the Schism | Black |
Rankle, Master of Pranks | Black |
Reanimate | Black |
Recurring Nightmare | Black |
Shadowgrange Archfiend | Black |
Shallow Grave | Black |
Sheoldred, the Apocalypse | Black |
Sheoldred's Edict | Black |
Snuff Out | Black |
Souls of the Lost | Black |
Stalactite Stalker | Black |
Stitcher's Supplier | Black |
Tenacious Underdog | Black |
Thoughtseize | Black |
Tortured Existence | Black |
Toxic Deluge | Black |
Troll of Khazad-dûm | Black |
Unearth | Black |
Urborg, Tomb of Yawgmoth | Black |
Vampiric Tutor | Black |
Virtue of Persistence | Black |
Woe Strider | Black |
Yawgmoth, Thran Physician | Black |
Abrade | Red |
Anger | Red |
Anje's Ravager | Red |
Avacyn's Judgment | Red |
Bitter Reunion | Red |
Blazing Rootwalla | Red |
Bomat Courier | Red |
Bonecrusher Giant | Red |
Broadside Bombardiers | Red |
Burst Lightning | Red |
Chain Lightning | Red |
Chandra, Torch of Defiance | Red |
Death-Greeter's Champion | Red |
Delayed Blast Fireball | Red |
Demand Answers | Red |
Dragon's Rage Channeler | Red |
Dreadhorde Arcanist | Red |
Embereth Shieldbreaker | Red |
Etali, Primal Conqueror | Red |
Fable of the Mirror-Breaker | Red |
Faithless Looting | Red |
Fiery Confluence | Red |
Fireblast | Red |
Firebolt | Red |
Flame Slash | Red |
Flametongue Kavu | Red |
Fugitive Codebreaker | Red |
Fury | Red |
Goblin Bombardment | Red |
Goblin Rabblemaster | Red |
Goldspan Dragon | Red |
Grim Lavamancer | Red |
Gut, True Soul Zealot | Red |
Headliner Scarlett | Red |
Inferno Titan | Red |
Inti, Seneschal of the Sun | Red |
Kari Zev, Skyship Raider | Red |
Khenra Spellspear | Red |
Kiki-Jiki, Mirror Breaker | Red |
Laelia, the Blade Reforged | Red |
Lava Dart | Red |
Lightning Bolt | Red |
Magda, Brazen Outlaw | Red |
Mine Collapse | Red |
Monastery Swiftspear | Red |
Monstrous Rage | Red |
Mox Ruby | Red |
Ojer Axonil, Deepest Might | Red |
Oliphaunt | Red |
Pyrokinesis | Red |
Ragavan, Nimble Pilferer | Red |
Rampaging Ferocidon | Red |
Rampaging Raptor | Red |
Reckless Charge | Red |
Robber of the Rich | Red |
Scrapwork Mutt | Red |
Seasoned Pyromancer | Red |
Sneak Attack | Red |
Soul-Scar Mage | Red |
Splinter Twin | Red |
Squee, Goblin Nabob | Red |
Through the Breach | Red |
Trumpeting Carnosaur | Red |
Underworld Breach | Red |
Voldaren Epicure | Red |
Wheel of Fortune | Red |
Zealous Conscripts | Red |
Augur of Autumn | Green |
Avacyn's Pilgrim | Green |
Basking Rootwalla | Green |
Become Immense | Green |
Berserk | Green |
Birds of Paradise | Green |
Blossoming Tortoise | Green |
Boseiju, Who Endures | Green |
Cavalier of Thorns | Green |
Channel | Green |
Court of Garenbrig | Green |
Craterhoof Behemoth | Green |
Crop Rotation | Green |
Deeproot Wayfinder | Green |
Delighted Halfling | Green |
Elvish Mystic | Green |
Elvish Reclaimer | Green |
Endurance | Green |
Esika's Chariot | Green |
Eternal Witness | Green |
Exploration | Green |
Fastbond | Green |
Fauna Shaman | Green |
Fyndhorn Elves | Green |
Gaea's Cradle | Green |
Generous Ent | Green |
Green Sun's Zenith | Green |
Gruff Triplets | Green |
Haywire Mite | Green |
Hexdrinker | Green |
Hooting Mandrills | Green |
Ignoble Hierarch | Green |
Invigorate | Green |
Legolas's Quick Reflexes | Green |
Life from the Loam | Green |
Llanowar Elves | Green |
Lotus Cobra | Green |
Mox Emerald | Green |
Natural Order | Green |
Nissa, Ascended Animist | Green |
Nissa, Who Shakes the World | Green |
Noble Hierarch | Green |
Oath of Druids | Green |
Once Upon a Time | Green |
Outland Liberator | Green |
Pest Infestation | Green |
Primeval Titan | Green |
Questing Beast | Green |
Ramunap Excavator | Green |
Rofellos, Llanowar Emissary | Green |
Royal Treatment | Green |
Satyr Wayfinder | Green |
Scavenging Ooze | Green |
Sentinel of the Nameless City | Green |
Sharp-Eyed Rookie | Green |
Survival of the Fittest | Green |
Sylvan Caryatid | Green |
Sylvan Library | Green |
Sylvan Safekeeper | Green |
Tarmogoyf | Green |
Tireless Tracker | Green |
Titania, Protector of Argoth | Green |
Ulvenwald Oddity | Green |
Vengevine | Green |
Wall of Roots | Green |
Woodfall Primus | Green |
Worldspine Wurm | Green |
Wrenn and Realmbreaker | Green |
Yavimaya, Cradle of Growth | Green |
Celestial Colonnade | Azorius |
Flooded Strand | Azorius |
Fractured Identity | Azorius |
Hallowed Fountain | Azorius |
Meticulous Archive | Azorius |
No More Lies | Azorius |
Seachrome Coast | Azorius |
Spell Queller | Azorius |
Talisman of Progress | Azorius |
Teferi, Hero of Dominaria | Azorius |
Teferi, Time Raveler | Azorius |
Tundra | Azorius |
Arid Mesa | Boros |
Elegant Parlor | Boros |
Figure of Destiny | Boros |
Forth Eorlingas! | Boros |
Inspiring Vantage | Boros |
Otharri, Suns' Glory | Boros |
Plateau | Boros |
Sacred Foundry | Boros |
Showdown of the Skalds | Boros |
Sunbaked Canyon | Boros |
Talisman of Conviction | Boros |
Zirda, the Dawnwaker | Boros |
Baleful Strix | Dimir |
Creeping Tar Pit | Dimir |
Fallen Shinobi | Dimir |
Kaito Shizuki | Dimir |
Master of Death | Dimir |
Polluted Delta | Dimir |
Sunken Ruins | Dimir |
Talisman of Dominance | Dimir |
Undercity Sewers | Dimir |
Underground Sea | Dimir |
Wail of the Forgotten | Dimir |
Watery Grave | Dimir |
Bayou | Golgari |
Blooming Marsh | Golgari |
Deathrite Shaman | Golgari |
Grist, the Hunger Tide | Golgari |
Hogaak, Arisen Necropolis | Golgari |
Insidious Roots | Golgari |
Nurturing Peatland | Golgari |
Overgrown Tomb | Golgari |
Tear Asunder | Golgari |
Underground Mortuary | Golgari |
Verdant Catacombs | Golgari |
Witherbloom Command | Golgari |
Commercial District | Gruul |
Copperline Gorge | Gruul |
Faldorn, Dread Wolf Herald | Gruul |
Minsc & Boo, Timeless Heroes | Gruul |
Orcish Lumberjack | Gruul |
Raging Ravine | Gruul |
Stomping Ground | Gruul |
Taiga | Gruul |
Territorial Kavu | Gruul |
Wooded Foothills | Gruul |
Wrenn and Six | Gruul |
Cascade Bluffs | Izzet |
Dack Fayden | Izzet |
Expressive Iteration | Izzet |
Fiery Islet | Izzet |
Galvanic Iteration | Izzet |
Saheeli, Sublime Artificer | Izzet |
Scalding Tarn | Izzet |
Steam Vents | Izzet |
Talisman of Creativity | Izzet |
Third Path Iconoclast | Izzet |
Thundering Falls | Izzet |
Volcanic Island | Izzet |
Atraxa, Grand Unifier | Multicolor |
Indatha Triome | Multicolor |
Jetmir's Garden | Multicolor |
Ketria Triome | Multicolor |
Leovold, Emissary of Trest | Multicolor |
Omnath, Locus of Creation | Multicolor |
Prismatic Vista | Multicolor |
Raffine, Scheming Seer | Multicolor |
Raffine's Tower | Multicolor |
Raugrin Triome | Multicolor |
Savai Triome | Multicolor |
Spara's Headquarters | Multicolor |
Xander's Lounge | Multicolor |
Zagoth Triome | Multicolor |
Ziatora's Proving Ground | Multicolor |
Concealed Courtyard | Orzhov |
Godless Shrine | Orzhov |
Lingering Souls | Orzhov |
Lurrus of the Dream-Den | Orzhov |
Marsh Flats | Orzhov |
Priest of Fell Rites | Orzhov |
Scrubland | Orzhov |
Shadowy Backstreet | Orzhov |
Silent Clearing | Orzhov |
Tidehollow Sculler | Orzhov |
Vindicate | Orzhov |
Badlands | Rakdos |
Blackcleave Cliffs | Rakdos |
Blood Crypt | Rakdos |
Bloodstained Mire | Rakdos |
Bloodtithe Harvester | Rakdos |
Carnage Interpreter | Rakdos |
Fire Covenant | Rakdos |
Fulminator Mage | Rakdos |
Kolaghan's Command | Rakdos |
Lavaclaw Reaches | Rakdos |
Raucous Theater | Rakdos |
Arwen, Mortal Queen | Selesnya |
Horizon Canopy | Selesnya |
Knight of Autumn | Selesnya |
Lush Portico | Selesnya |
Qasali Pridemage | Selesnya |
Razorverge Thicket | Selesnya |
Savannah | Selesnya |
Temple Garden | Selesnya |
Torsten, Founder of Benalia | Selesnya |
Windswept Heath | Selesnya |
Botanical Sanctum | Simic |
Breeding Pool | Simic |
Hedge Maze | Simic |
Kinnan, Bonder Prodigy | Simic |
Misty Rainforest | Simic |
Oko, Thief of Crowns | Simic |
Talisman of Curiosity | Simic |
Tamiyo, Collector of Tales | Simic |
Tropical Island | Simic |
Unruly Krasis | Simic |
Uro, Titan of Nature's Wrath | Simic |
Waterlogged Grove | Simic |
Agatha's Soul Cauldron | Colorless |
Altar of Dementia | Colorless |
Ancient Tomb | Colorless |
Basalt Monolith | Colorless |
Batterskull | Colorless |
Black Lotus | Colorless |
Blightsteel Colossus | Colorless |
Chromatic Star | Colorless |
Chrome Mox | Colorless |
City of Traitors | Colorless |
Coalition Relic | Colorless |
Coveted Jewel | Colorless |
Crucible of Worlds | Colorless |
Currency Converter | Colorless |
Dark Depths | Colorless |
Dismember | Colorless |
Emrakul, the Aeons Torn | Colorless |
Emrakul, the Promised End | Colorless |
Everflowing Chalice | Colorless |
Grim Monolith | Colorless |
Hangarback Walker | Colorless |
Hollow One | Colorless |
Kaldra Compleat | Colorless |
Karn, Scion of Urza | Colorless |
Kozilek, Butcher of Truth | Colorless |
Library of Alexandria | Colorless |
Lightning Greaves | Colorless |
Lion's Eye Diamond | Colorless |
Lotus Petal | Colorless |
Mana Crypt | Colorless |
Mana Vault | Colorless |
Memory Jar | Colorless |
Mind Stone | Colorless |
Mishra's Bauble | Colorless |
Mishra's Research Desk | Colorless |
Mishra's Workshop | Colorless |
Mox Diamond | Colorless |
Mox Opal | Colorless |
Mutagenic Growth | Colorless |
Mutavault | Colorless |
Myr Battlesphere | Colorless |
Palantír of Orthanc | Colorless |
Pentad Prism | Colorless |
Phyrexian Metamorph | Colorless |
Phyrexian Revoker | Colorless |
Porcelain Legionnaire | Colorless |
Portal to Phyrexia | Colorless |
Relic of Progenitus | Colorless |
Retrofitter Foundry | Colorless |
Sensei's Divining Top | Colorless |
Shadowspear | Colorless |
Skullclamp | Colorless |
Smuggler's Copter | Colorless |
Sol Ring | Colorless |
Soul-Guide Lantern | Colorless |
Strip Mine | Colorless |
The Mightstone and Weakstone | Colorless |
The One Ring | Colorless |
The Underworld Cookbook | Colorless |
Thespian's Stage | Colorless |
Thran Dynamo | Colorless |
Ulamog, the Ceaseless Hunger | Colorless |
Ulamog, the Infinite Gyre | Colorless |
Umezawa's Jitte | Colorless |
Urza's Saga | Colorless |
Walking Ballista | Colorless |
Wasteland | Colorless |
Zuran Orb | Colorless |