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Centering the Magic Online Vintage Cube

Posted on May 03, 2024

By Ryan Spain and Chris Wolf 

The Magic Online Vintage Cube returns on May 8th for a two-week run, followed by a week off to polish the iteration, and then another two-week run with the updated list on May 29th. 

The Changing of the Guard 

For over a decade, Wizards of the Coast helmed the curation of the Magic Online Vintage Cube, a beloved staple among Magic Online events. Starting in late 2022, however, Daybreak Games took the MTGO reins and with it the curation responsibility for the Magic Online Vintage Cube, marking the beginning of a new era in the Cube's history. 

Under Wizards, changes to the curation were relatively conservative, usually seeing a few dozen card adjustments in its 2-4 iterations a year. This was understandable given the slower pace at which they were printing cards powerful enough to unseat existing Vintage Cube cards during that era. Over time, as some of the powerful new cards gradually made their way in, many classic cards and archetypes became less and less competitive, diminishing the drafting experience and going against the “most powerful and fun cards and archetypes” curation philosophy of powered Vintage Cube. 

Under Daybreak, we shifted the strategy dramatically, updating the Cube more times per year with larger updates each time. This aggressive approach to refreshing the contents invigorated the cube, introducing exciting new cards and archetypes while benching ineffective "trap cards" with low win rates. While the results of this approach were largely positive, it has not been without some cognitive-load and comfort costs to consider, with each major iteration seeing over 100 cards rotating in and out. 

The Pendulum Swings 

If the Cube were a pendulum where center represented the perfect “platonic ideal” Vintage Cube given the current card pool, how much should the pendulum swing away from “perfect center” from iteration to iteration? That’s an ongoing question for the curation team. The big pendulum swings under Daybreak’s early curation efforts were necessary to shake up the stagnant curation and recalibrate its contents to remove chaff and incorporate the powerful cards that had seen print in recent years. With an increased rate of Cube availability, continued variety has been important to keeping the experience fun and fresh, so we have continued to swing the pendulum wide under the archetypes philosophy outlined here 

While wider pendulum swings have been largely successful based on participation and general community feedback, the magnitude and frequency of changes has also presented challenges in terms of adaptability and consistency. Recognizing this, we plan to reduce the scope of future changes, seeking a balance that exceeds the conservative adjustments of Wizards' era but falls short of the sweeping changes seen recently. 

This move towards less turnover from iteration to iteration while still maintaining the Cube’s freshness and strategic diversity begins with a "return-to-center" curation effort this time. Bringing the pendulum from a wide swing back to center requires another large changelist, but from here we are aiming to stabilize the cube's composition a bit more and have the pendulum swinging closer to center in general. 

The iteration laid out at the end of this article debuts on May 8th, and after a two-week run, the Cube will pause for a week to allow for fine-tuning based on player feedback and win-rate data before it returns for another two-week session. So how did we approach this curation? What is the platonic ideal of the Magic Online Vintage Cube? 


Getting Centered 

What does a “center pendulum” Vintage Cube mean? Here’s a mission statement for the effort: 

The ideal Magic Online Vintage Cube exists at the optimal intersection between maximum power, maximum fun, and reasonable color balance given the current card pool available. 

Here’s how that works out in practice: 

Basically, what does a baseline iteration of the Magic Online Vintage Cube look like under the current curation team? That lens informed our approach to this update and will continue to inform the polish pass we will announce here in three weeks. 

Performance Anxiety 

Some players have lamented the incorporation of “bad” cards and archetypes into the Cube during the Daybreak Games run. While it’s unreasonable to expect that an archetype included for variety will swagger into the curation and topple the best-performing archetypes available, the pendulum-swing archetypes perform far better than a lot of detractors think. The data during our archetype experiments show that if an archetype has a reasonable plan, reasonable support, and has parts with reasonable baseline power, it’s actively difficult to introduce a truly “bad” archetype.  

There is a bell curve of “win rate when in main deck” that barely budges regardless of the archetypes we try. It goes from a few cards at ~45% to a few cards at ~55%, with a big bulge at ~50% where you would expect. When we remove an archetype that trends towards the bottom half of the bell curve for a different archetype that trends towards the bottom half of the bell curve, it means we are doing it right. We are adding variety to the experience without expanding the range of the performance bell curve or offering “trap archetypes” that fall outside the wrong end of the performance bell curve, which is perfect! We will continue to do this, but at a lower rate of change from iteration to iteration. If the cards in the incoming archetypes land above that 45% bottom and don’t push the cards in the top archetypes above 55%, we consider it a “performance success.” If most of the cards in an archetype fall below 45%, then it’s a trap archetype that is to be avoided—except for one. Read on through the archetype changes for this iteration to learn what we’ve added and removed, and which trap archetype we have welcomed back in! 


Rotating Out 

Dredge/Madness   

      

This pair held their own in win rate during the last iteration of the Vintage Cube, but neither of these plans are on our “over 50% representation” list. We’ll go mad again someday, but not in this core-archetypes iteration. 

Power Matters 

       

The introduction of pump spells into the Magic Online Vintage Cube has been met with skepticism and raising of eyebrows, but we are here to tell you: the best of them performed quite well! That said, in keeping with our return-to-center approach, we’re letting go of most of them. Invigorate and Mutagenic Growth have earned their place outside of the supported archetype, so we’re letting them ride. Invigorate allows Green to have a little more play on the interactive front and Mutagenic Growth will stick around for Prowess support. Free spells are good in Vintage Cube, who knew?  

Splinter Twin Combo 

        

This package performs within the bell curve of win rate, but we cut it as a linear, parasitic mechanic that uses up a lot of slots on cards that don’t have a lot of good homes outside of this specific archetype. The Cube can withstand some “one-deck slots” and still be great fun, but this isn’t the archetype we want to use them on in this “return to center” iteration. See the incoming Storm archetype below to see where we are spending those slots! 

Doomsday 

        

Crafting a game-winning set of cards for your resolved Doomsday is a fun, high-level challenge that we will be bringing back soon. It’s another archetype that demands a few support cards that aren’t great in other decks, though, and we are going with another beloved combo package in Dream Halls for this swing at the center. 

Dark Depths Combo 

     

This combo has been a mainstay for a long time now but has already seen a decrease in support with the departure of Vampire Hexmage. We don’t consider this to be a staple of the Magic Online Vintage Cube, but rather a frequent guest, so you can expect this to return in many iterations ahead. 


Rotating In 

Storm 

         

Good news—none of the archetypes we’ve introduced under Daybreak curation qualified as traps! However, one of the archetypes we are bringing for this “center pendulum” iteration does: good ol’ Storm! There are several cards coming in that are only playable in the Storm archetype and have a historical win rate below the 45% - 55% bell curve. It’s a trap! So why is an acknowledged trap archetype—the thing we try to avoid with our new swings—making it into our “platonic ideal” Magic Online Vintage Cube? Storm is an exception to the trap rule for several reasons: 

All that said, we are making a concerted effort this season to push the Storm win rate up from “trap” levels and closer to “weaker but legit” levels without using more slots than usual on “Storm only” inclusions. We are adding Bubbling Muck alongside High Tide to fuel net-positive land-untapping, and we have increased the number of cantrips available. The cantrips help Storm players to combo off more consistently, but are much less parasitic because they can be utilized by any blue deck, especially combo-oriented builds. 

Dream Halls 

     

Coming in fresh off its second-place finish in the Discord archetype poll (if you want to get in on votes of future polls and help guide the direction of the MTGO Vintage Cube, join here), it’s back to fill the Doomsday space. Dream Halls does ask for some support cards that aren’t all-stars in other decks but living the Dream (Halls) is a ton of fun that many players loved when we brought it in for the first time last year. 

Artifacts Matter 

       

Given that many artifacts are auto-includes in a powered Vintage Cube, “Artifacts Matter” never fully left, but we cut back on the total number of artifacts last iteration. For a baseline, center-pendulum Vintage Cube experience, there are few archetypes more obvious to bolster than Artifacts Matter. 

Prowess 

     

Prowess creatures benefitted greatly from last season’s Power Matters archetype, and OTJ gave us a new, more powerful option in Slickshot Show-Off. While largely focused on red and green, this time we’re looking to fuse this archetype with blue. The increased number of cantrips to support Storm will also benefit this archetype, as well as new additions in Duelist of the Mind and Proft’s Eidetic Memory, which also play well with draw-seven spells. While this is more of an incidental archetype than a primary focus, we still wanted to highlight it here. 


The OTJ Trials 

This major iteration has more cards from the latest set, Outlaws of Thunder Junction than is typical for a new set, especially in a “platonic ideal” iteration. It’s not that we are “trying to promote the new set” when we try out new cards—it’s that we have to battle-test the new candidates to understand their potential and strength in the environment. The high density of candidates in this set and the quick follow-up polish pass also supports trying more of the new cards now, as we can rotate out the worst-performing OTJ cards in favor of the best-performing historical analogs three weeks from now. 

This means we leaned towards trying “close calls” from OTJ over not, as we can quickly correct course with this iteration. If you are someone who likes to maintain a paper version of the Magic Online Vintage Cube, consider waiting for the polished version of this Cube. We’ll announce the changes right here in three weeks! 

Changing the Changes 

Check out the card-by-card design notes on all the changes below for thoughts on each change, and note the new changelist format: an “In” list with comments, and a separate “Out” list with comments! The previous presentations of the changes showed a table with a column of cards coming in next to a column of cards going out. While sometimes there are deliberate one-for-one changes, it is often misleading to present one card as being “swapped” for another like this.  

Presenting the ins and outs separately helps reinforce the “package” philosophy at work when considering changes from season to season. When there is an analog swap for power or variety, we will try to mention that in the comments, but separate in/out lists are a better reflection of how we go about curating the Magic Online Vintage Cube. 

We hope you have a blast with this run, and as always, we look forward to considering your thoughts and feedback about the Magic Online Vintage Cube on Twitter/X, Discord, and the MTGO Forums! 


Changelist 

Cards In

Color Card In Design Comment
White Adanto Vanguard Adanto Vanguard has been missed by many and is making its return here. Notably it also works very well with new addition Kutzil, Malamet Exemplar.
White Aven Interrupter Countermagic on a body that's reasonably costed. This should perform in both the white aggressive strategies and the UW tempo-style decks.
White Collector's Cage Collector's Cage is another new and interesting toy. The ability to cast something at instant speed here is powerful and important here, as is the stat-boost effect even after you've cashed in your card. Let's see if it lives up!
White Esper Sentinel Esper Sentinel is back to combat the increased amount of spell-based strategies while bolstering Artifacts Matter strategies.
White Leyline Binding While Domain isn't a full-on archetype here, we still have Triomes and Surveil Duals, which makes this card discounted at a consistent enough rate to be worth the slot.
White Lion Sash Lion Sash is clunky graveyard hate, but being tutorable with Stoneforge Mystic and increasing Artifacts Matter support jibes with the return-to-center principle.
White Monastery Mentor Off the bench because it does well in stormy environments.
White Portable Hole The efficient Portable Hole is back with increased support for artifact strategies.
White Sanguine Evangelist A miniature version of Hero of Bladehold that introduces a second body right away and when it dies. A solid three drop and a relatively new card to boot.
White Steel Seraph Steel Seraph is coming back - that's so metal!
White Student of Warfare A lot of you have been calling for the Student's return, so here it is!
White Virtue of Loyalty This has been on our shortlist of adds since its release, and now it finally gets its time to shine!
Blue Aether Spellbomb Cheap artifacts are always nice to have, so we're bringing back the Spellbombs together with the increased Artifacts Matter theme.
Blue Akal Pakal, First Among Equals Akal Pakal gets the Sai slot from the last time artifacts was heavily supported. Artifact strategies often face the issue of running out of cards because they run so many mana sources. The First Among Equals should help remedy those issues.
Blue Chart a Course Chart a Course is back for Careful Study, as our return-to-center approach prefers more generically useful cards over synergy-focused ones.
Blue Dream Halls The Halls are back to realize your dreams, wooo!
Blue Duelist of the Mind The Duelist is not only a good rate for a blue 2-drop, it also combos well with draw-sevens, which are plentiful in Vintage Cube. We decided that this effect is strong enough to warrant a small package, including Proft's Eidetic Memory.
Blue Hard Evidence The Craben Inspector is back. One extra-nice thing about it this time is that it provides blue with an immediate body to hold counters from your Proft's Eidetic Memory, but even without that interaction, it's a solid card for blue in an aggro-world.
Blue High Tide The tide is high and we're holding on--it's gonna be your stormy one!
Blue Jace Reawakened While we're still on the fence about new Jace's viability in terms of raw power, it has enough potential upside to warrant a slot here. We also wrapped it in a small package as discussed in Bring to Light's card comment. Cheating on mana is generally a good thing to be doing in Vintage Cube, and this combines very well with the draw-seven combo decks that rely on Narset and Leovold. Let's see how Jace fares!
Blue Kitesail Larcenist A good way for blue to interact with the board.
Blue Mind's Desire Storm returns in full force to fulfill your Mind's Desire.
Blue Phantom Interference The modern way to have Mystic Snake in the Cube! Modal cards like these tend to play very well in Cube and since it's new, there is additional incentive to try it here. Will this leave in the polish pass, or impress enough to stick?
Blue Portent An increase in the number of cheap cantrips supports Storm without being parasitic, as they can go into any deck that can cast them. Don't forget to commit crimes with this one!
Blue Proft's Eidetic Memory Proft's Eidetic Memory is coming in as support for a small Prowess package and combines with Duelist of the Mind to further support draw-seven strategies. It should do some good work considering the increased amounts of cantrips present here.
Blue Serum Visions Like Portent, an incoming cantrip to boost Storm without being parasitic.
Blue Snap Oh Snap! Combine this with High Tide, Bubbling Muck or Lotus Field to turn it into a ritual, or simply use it as a tempo play to bounce a creature that snuck through your counterspells.
Blue Three Steps Ahead Here's another new modal inclusion. It's not that Cancel, Catalog or Clone are particularly busted Magic cards, but when they're all stapled on one card, it offers an appealing set of options.
Blue Treachery Treachery isn't what it once was, but it's still good enough for Vintage Cube. No better time to prove it than with High Tide and Bubbling Muck in the mix!
Blue Trinket Mage With "Artifacts Matter" receiving more dedicated support this iteration, the Mage is coming back along with an increase in targets.
Blue Turnabout Turnabout is back to turn your lands about.
Black Baleful Mastery As the surveil on Pile On is not as relevant this season, we're swapping those again. Exile removal is often relevant, so the Mastery is well deserving of its slot. 
Black Beseech the Mirror Beseech the Mirror has proven to be a flexible tutor that can also double as a second copy of Sheoldred, the Apocalypse, for example. Bargaining this should be fairly trivial with the heavy amount of artifact support present.
Black Bolas's Citadel Bolas's Citadel returns as one of the central pieces to modern storming while also being a great Tinker target, setting up a chance to win the game immediately
Black Bubbling Muck High Tide can generate a lot of mana, and Bubbling Muck can generate even more with Urborg, Tomb of Yawgmoth.
Black Cabal Ritual The Storm cabal is performing their rituals once again.
Black Caustic Bronco A new Dark Confidant variant. Time will tell how often the attack restriction will be a downside, but it's worth trying.
Black Goryo's Vengeance Goryo's Vengeance is back, but this time not "instead of" but in addition to Shallow Grave and Corpse Dance to give the Annihilator Eldrazis more synergies.
Black Graveyard Trespasser The Trespasser is back to hate on graveyards again and gain you some life in the process. It's also very good at commiting crimes!
Black Harvester of Misery Another new banger from OTJ/BIG. Modal cards are incredible when it comes to Cube, and self-discarding is a nice mechanic for Reanimator.
Black Hostile Investigator Four mana is a lot, but a 3-for-1 at face value with the ability to generate more as the game goes on is legit. Remember, it triggers on discard from anyone, so you get a clue from discarding to your Fable of the Mirror Breaker, or taking their best spell with a Duress.
Black Imperial Seal One of the worst universal tutors is still a universal tutor. We've also increased the number of cantrips that will get you your card immediately, so Imperial Seal should be the best worst tutor it can be, here.
Black Infernal Grasp As with Long Goodbye, we're increasing the total number of interactive spells to help combo decks contain creature strategies long enough to go off.
Black Kaervek, the Punisher Another potential banger from OTJ, this one even foregoes timing restrictions. So you can kill your opponents creature during their draw step and cast a discard spell you used previously from your graveyard.
Black Long Goodbye We're upping the total amount of removal in the Cube in an effort to tame Boros's dominance. Long Goodbye should come in handy in dealing with the recent influx of powerful Red 3-drops and more.
Black Night's Whisper Night's Whisper is back to provide additional card drawing for your Black decks.
Black Phyrexian Fleshgorger Another modal card. It's an artifact, it provides lifegain for your Snuff Out/Thoughtseize decks, and it's a reasonable plan-B reanimation plan.
Black Rain of Filth Rain of Filth was here before and is mainly supporting Storm, but can also combine with Titania, Protector of Argoth for a quick win via 5/3 Elementals.
Black Tendrils of Agony The most iconic way to close out a win with the Storm archetype.
Black Tourach, Dread Cantor The Dread Cantor returns after having made room for important synergy pieces in the last update.
Black Wishclaw Talisman Another inclusion that supports Storm without only supporting Storm. Wish for the card you need to render your opponent's wish moot!
Black Yawgmoth's Will He hasn't died yet, but we shall once again read Yawgmoth's will.
Red "Name Sticker" Goblin The card that took Legacy by storm is making its Vintage Cube debut with the return of Storm.
Red Arc Trail Arc Trail is coming back for Avacyn's Judgment with the Madness theme leaving.
Red Birgi, God of Storytelling Birgi is back as additional Storm support, but it's also something you can cheat into play with Jace Reawakened. Starting your Storm turn with a free Harnfel, Horn of Bounty is big game!
Red Bonehoard Dracosaur This relatively new "dragon" has been on our shortlist for inclusion since its release, and it's finally set to shine with the return of Seething Song and the debut of "Name Sticker" Goblin to power it out.
Red Elemental Eruption Mind's Desire meets Dragonstorm? Yes please! While this doesn't end the game immediately, it's the best storm spell on a nominal storm count. This card is reasonable at Storm 3, which is easily accomplished with just a Seething Song and a Bauble. Going off fully also protects you from any incoming assault, so it shouldn't be to hard to win the game with this.
Red Generous Plunderer Symmetrical effects often backfire, but with this one you get the choice. It also attacks in for a lot of damage if your opponent is running a lot of artifacts. We'll see where this card lands, but it's worth a trial run in the context of the quick follow-up polish run of this iteration.
Red Highway Robbery Plot synergizes well with Storm, and Red has been the premiere color to pair with Black for reanimation for a while, so this card should do work that belies its humble Tormenting Voice appearances. Unlike the Tormenting Voice and many other of its analogs, Highway Robbery isn't stuck in hand if you topdeck it on empty--that can feel like a Time Walk in a tough spot. 
Red Legion Extruder This is another new card with exciting potential. Shooting down a thing while providing an artifact for Academy or to sacrifice to your Gut/Bombardiers and also being somewhat of an engine by itself bodes well for its impact.
Red Magda, the Hoardmaster Commiting crimes is not a tall order for your average red deck, and getting a Treasure Token out of it is pretty good value, but the ability to cash three of them in for a 4/4 token with flying and haste gives it enough extra oomph for a trial run, here.
Red Mizzix's Mastery Mizzix's Mastery is here to provide some redundancy for Dream Halls shenanigans, but also isn't embarassing in your regular Storm deck.
Red Pyrite Spellbomb Cheap artifacts are always nice to have, so we're bringing back the Spellbombs together with the increased Artifacts Matter theme.
Red Rite of Flame We're also bringing Rite of Flame back, which can also be used to power out your everyday red threats when it's not ramping you to the new Storm payoff in red.
Red Runaway Steam-Kin Runaway Steam-Kin was cut for being a little too narrow, but has a good number of additional applications this time around. It intersects nicely with everything red is doing here, whether it be trying to ramp out big Dragons/Dinosaurs quickly, putting the prowess beats on your opponent, or fully storming off with Elemental Eruption.
Red Seething Song The Song is back, supporting Storm primarilly, but also to power out an increased number of red five drops.
Red Slickshot Show-Off Arguably OTJ's biggest overall hit, it's too bad it wasn't availble for last iteration's Power Matters archetype. That said, we are keeping around some of the best performers in that archetype for the Prowess archetype this time, which Slickshot Show-Off shows off like nothing else.
Red Thundermaw Hellkite The Hellkite is back! It's hard to run all of the viable five-mana dragons, so we're trying to cycle them in and out at a reasonable rate. Thundermaw has been riding the bench the longest, so we're bringing it back this time. Combine this with Railway Brawler for double the fun!
Red Unholy Heat Once again, increasing the total amount of interactive spells.
Green Arbor Elf Mainly here to untap your Utopia Sprawl'd Forest, but can also work with Lotus Field if you throw a Yavimaya, Cradle of Growth into the mix!
Green Bristly Bill, Spine Sower It impersonates a Luminarch Aspirant for a while when cast on turn two, and when you run out of lands for it, you have a mana sink to keep counting.
Green Courser of Kruphix Cards like Exploration and Fastbond got worse without the Courser, so we're bringing it back as part of return to center.
Green Eureka E=MC²! Bringing back an old classic for this one, with some additional creature-cheat support in Green. Eureka trends towards the lower end of the success curve, but it isn't an outright trap if built around and played thoughtfully.
Green Garruk Wildspeaker We're welcoming back O.G. Garruk for generating extra mana with Utopia Sprawl, Lotus Field or even High Tide and Bubbling Muck if you're feeling creative!
Green Goldvein Hydra Goldvein Hydra has looked promising both as a "fair play" and as a payoff for making lots of mana with Gaea's Cradle, or even infinite with Kinnan, Bonder Prodigy and Basalt Monolith.
Green Nature's Claim With the additional Artifacts Matter support, we're also bringing back additional hate.
Green Nishoba Brawler The Nishoba has made it back to brawl with the Surveil Lands.
Green Ornery Tumblewagg A green Luminarch Aspirant that snowballs out of control very quickly, especially with lots of +1/+1 counter support present.
Green Paradise Druid Paradise Druid is another way for Green to make all kinds of mana while being removal-proof until you decide to use it, which is a nice way to ensure your splash.
Green Pick Your Poison A card that is seeing a lot of constructed play. It might look like inconsistent artifact removal, but it has a "secret mode" of providing an answer to a reanimated Archon, Atraxa or Griselbrand.
Green Railway Brawler This elephant should do some work as a modal 4 or 5 drop that buffs up everything you put into play afterwards, including Pest Infestation tokens! We are expecting this to be at its best combined with the various hasters in Gruul.
Green Ranger Class Grizzly Bear with ongoing utility is historically a good Magic card with a great floor. Plus, there is a minor "+1/+1 counters matter" subtheme with the new additions Bristly Bill, Spine Sower and Ornery Tumblewagg.
Green Regrowth Anyone with a Time Walk wants to see this card go around the table and into their deck, but it also has some relevance in Storm and Storm-style decks, so we're bringing back the classic for this run.
Green Sandstorm Salvager A green Blade Splicer variant, but this puts counters on all your tokens, including Cats, Pests, Elementals and whatever else your deck is capable of producing.
Green Smuggler's Surprise Surprise! This is Vintage Cube and we're smuggling creatures into play. This also has some flexibility to it, which is always a good place to be for Cube in general.
Green Tough Cookie Tough Cookie allows Green to dip its feet into Artifacts Matter as well. It offers two artifacts to help out your Karnstructs and Tolarian Academy, as well as providing a serious lategame threat with its activated ability.
Green Utopia Sprawl Utopia Sprawl is back with its best buddy Arbor Elf and a myriad of other untappers to fix and ramp your mana as you please.
Green Vaultborn Tyrant Likely the biggest slam-dunk for Cube. It works in all kinds of different creature-cheat variations and is reasonable to hard cast.
Azorius Assimilation Aegis The O-Ring effect restricted to creatures leaves something to be desired in today's Vintage Cube, but this one is an artifact that's fetchable with Stoneforge Mystic and pitches to both Solitude and Force of Will. Add the ability to turn your creatures into the one you exiled, and there are enough upsides to warrant giving this card a try.
Azorius Shorikai, Genesis Engine With the increased Artifacts Matter support, we're also bringing back Shorikai, Genesis Engine, together with Manifold Key. If you were hesitant to try this in your artifact shells the first time we ran it, consider giving it a go this time around.
Dimir Darkslick Shores Sunken Ruins was mainly in to support the extreme color requirements of Doomsday decks, so we're swapping these back.
Dimir Lazav, Wearer of Faces This card can provide a lot of value for a very low amount of investment, as well as doing the "big thing" of turning into an Archon of Cruelty every now and then.
Dimir Lim-Dul's Vault Another powerful old Magic card that comes in as non-parasitic support of Storm. This can be a powerful tool in setting up your big Storm turns!
Golgari Abrupt Decay With Witherbloom Command's ability to fill your graveyard mattering less here, we decided to swap Abrupt Decay in for variety. With the increased number of powerful 3-drops, this should always have a good target to decay away.
Golgari Pillage the Bog Golgari is short on exciting options now that Dredge support is gone, but this one definitely piqued our interest, especially with the re-addition of Storm.
Golgari The Gitrog, Ravenous Ride A walking Greater Good without the discard, and a real beater to boot. This will be a ride you will enjoy more than your opponent!
Gruul Escape to the Wilds Escape to the Wilds is back without most of what could be considered its "traditional home" in the Lands archetype, but with the influx in red rituals, having a way to draw a bunch of cards is a nice thing to have access to.
Gruul Manamorphose Manamorphose is back with a lot of good homes in this iteration of the Cube.
Izzet Magma Opus With Dream Halls returning, you also get to cast your Magma Opus with Mizzix's Mastery on Turn 3 again!
Izzet Spirebluff Canal With Kiki-Jiki, Mirror Breaker rotating out again and an aggressive Izzet archetype coming in, we are swapping Spirebluff Canal back in for Cascade Bluffs.
Orzhov Ashen Rider There is increased "creature-cheat" in this iteration, so the Rider is back to get them coming and going!
Rakdos Restless Vents Restless Vents is coming in for Lavaclaw Reaches with the departure of Blossoming Tortoise.
Rakdos Talisman of Indulgence Bringing back this Talisman with more Artifacts Matter support and the return of Storm made sense.
Rakdos Valki, God of Lies Valki is back with its best buddy Bring to Light and new Jace Reawakened to cheat it into play, while still working as a big planeswalker in Lurrus companions.
Selesnya Kutzil, Malamet Exemplar Kutzil works well with the influx of +1/+1 counters with OTJ and with Exalted triggers, largely bricks your opponents counterspells, and protects your Natural Order. Selesnya is also historically a "problem-child" in Vintage Cube, so we're willing to give more cards a try in hopes of finding something that sticks.
Simic Oko, the Ringleader A promising new Planeswalker that puts a lot of power on the board. We don't think it's the second coming of the original, but it has enough potential to be a worthy inclusion.
Simic Sail into the West Sail into the West is here as another draw-seven effect for Dream Halls and Fastbond. The "may" clause means it doesn't play as well with Hullbreacher or Narset as the other draw-sevens, but it still gets the job done!
Multicolor Bring to Light We're bringing back the Light, together with a small package suggested by Jace Reawakened to combine with Delayed Blast Fireball and Valki, God of Lies, supporting multicolored strategies in general.
Multicolor Cruel Ultimatum Once again, you can exact the ultimate cruelty upon your opponents with Dream Halls, Mizzix's Mastery, or Relic of Sauron plus some time.
Multicolor Huatli, Poet of Unity A throwback to old Nissa, Vastwood Seer, who also flips for value. Plus, there are even a couple of Dinosaurs in the Cube now to fetch with the Saga.
Multicolor Lotus Field Lotus Field is coming in as a package deal with all the untappers in to support High Tide and Bubbling Muck. This can also help fill your graveyard for Underworld Breach and can potentially go infinite with Courser of Kruphix/Fastbond/Crucible of Worlds, due to being able to continuously sacrifice itself to its own ability, tapping the other land for mana every time.
Multicolor Mana Confluence Adding back another piece of universal fixing for decks with more than two colors (and two-color decks in "take what fixing I can get" mode).
Multicolor Relic of Sauron It's time to upgrade Thran Dynamo with the Relic. It is better than the Dynamo in practice despite the loss of a mana, as you can keep a counterspell up after tapping out for it. It also fixes your mana towards casting Bolas's Citadel and draws you cards when the game goes long. It's a banger!
Multicolor Thopter Foundry Of course there is the classic combo with Sword of the Meek for an untold number of tokens, but you can also use it in conjuction with Retrofitter Foundry to spit out 4/4's more quickly, or to get rid of your One Ring/Coveted Jewel.
Colorless Aetherflux Reservoir A solid Storm payoff, but more it also does work with Bolas's Citadel and the Sensei's Divining Top/Helm of Awakening/Mystic Forge combo.
Colorless Candelabra of Tawnos Candelabra is back to untap your Tolarian Academy and more, with High Tide, Bubbling Muck and Lotus Field joining the party as well.
Colorless Helm of Awakening Helm of Awakening returns with all the Storm support, but not only that, it also combos with Sensei's Divining Top + Mystic Forge!
Colorless Manifold Key Manifold Key is good in Vintage Cube even without Time Vault. Mana Vault, the Monoliths, and Shorikai combo nicely, to name a few. Plus, you can make your huge Karnstructs unblockable to swing through pesky blockers.
Colorless Mystic Forge Mystic Forge is also back as a draw engine for heavy artifact decks, as well as a great combo with Sensei's Divining Top.
Colorless Nettlecyst Bringing back the Karnstruct armor for the increased Artifacts Matter support.
Colorless Nexus of Becoming Great off of Mishra's Workshop while lending some additional support to creature-cheating strategies. Turn your spare Talismans in blockers/threats, and Emrakul, the Aeons Torn still has Annihilator 6 even as a 3/3!
Colorless Sword of the Meek Thopter/Sword is back in the mix! Combine this with Thopter Foundry for a lot or even up to infinite tokens (combined with Urza, Lord High Artificer).
Colorless Triplicate Titan With the addition of more "creature-cheat" pieces, we're bringing back the Titan.

Cards Out

Color Card Out Design Comment
White Eagles of the North The Eagles are definitely the worst of the Land-cycler cycle and we feel Timeless Dragon already does a good enough job that this one isn't necessary.
White Get Lost Get Lost is replacement-level removal and we're bringing back both Portable Hole and Leyline Binding, so this one can consider itself replaced.
White Guardian of New Benalia As discarding matters less, these are rotating out again.
White Novice Inspector Everyone loves a Thraben Inspector, so why not have two? Because there are many viable options for one mana white creatures, and the redundancy here isn't doing more for the Cube than variety.
White Ranger-Captain of Eos It might seem odd to rotate out an answer to Storm as Storm rotates in, but this is a competitive slot and Storm doesn't need containing.
White Recruiter of the Guard Recruiter has more to it than Splinter Twin support, but it loses enough value without Splinter Twin being here to justify leaving along with it. 
White Restoration Angel Restoration Angel isn't primarily a combo piece for Kiki-Jiki, but there are other great options here, and Restoration Angle implies a package that isn't in this iteration.
White Seasoned Hallowblade As discarding matters less, these are rotating out again.
White Sungold Sentinel Swapping this one out for Lion Sash.
White The Restoration of Eiganjo As discarding matters less, these are rotating out again.
White Weathered Wayfarer Weathered Wayfarer had a good run, tutoring up Library of Alexandria, Gaea's Cradle and Strip Mine, but will warm the bench for this run at least.
White Werefox Bodyguard Bodyguard was fine, but also not very exciting, and there are never enough slots anyway.
Blue Astral Dragon Astral Dragon often went late, so we'll seek a more appealing blue option.
Blue Careful Study Archetype rotating out.
Blue Deceiver Exarch Archetype rotating out.
Blue Ethereal Forager Both Ethereal Forager and Murktide Regent are fine threats for blue, but without heavy amounts of self-mill and the likes, they are difficult to support alongside the delve spells, which are preferable this season with Storm and Dream Halls in the mix.
Blue Fact or Fiction Fact or Fiction is getting benched again for falling down the power ladder. We feel the cheaper versions of filtering for and drawing cards are more worthwhile these days, but you can still expect this to be back at some point for nostalgic fun. FoF piles are interesting to craft!
Blue Jace, Wielder of Mysteries Archetype rotating out.
Blue Mental Note Archetype rotating out.
Blue Murktide Regent Both Ethereal Forager and Murktide Regent are fine threats for blue, but without heavy amounts of self-mill and the likes, they are difficult to support alongside the delve spells, which are preferable this season with Storm and Dream Halls in the mix.
Blue Pestermite Archetype rotating out.
Blue Picklock Prankster Archetype rotating out.
Blue Rona, Herald of Invasion Rona is making room for Duelist of the Mind this go-around, but is always in consideration for a slot.
Blue Thassa's Oracle Archetype rotating out.
Blue Vendilion Clique With a steady influx of new, powerful and exciting cards and only a limited number of slots available, it's a tall task to keep all the nostalgic cards around. We've decided to bench Vendilion Clique for the first time ever with the intention of bringing it back sooner, rather than later.
Blue Venser, Shaper Savant Venser ends up interacting with something, but has no clear home or job, so it will sit out for now.
Blue Waker of Waves Archetype rotating out.
Black Ayara, Widow of the Realm Archetype rotating out.
Black Bazaar of Baghdad Archetype rotating out.
Black Bitterblossom Another iconic card that hasn't withstood the test of time well, so this is likely to sit out unless it is supporting a specific archetype. With this version it was more important to support Storm and Reanimator than to keep around a card no longer pulling its weight.
Black Bloodghast Archetype rotating out.
Black Damnation Damnation is mainly a sideboard card these days, since Black doesn't do the control thing very well. With an increased number of spot-removal spells, Damnation shouldn't be sorely missed.
Black Dogged Detective Archetype rotating out.
Black Doomsday Archetype rotating out.
Black Dreams of Steel and Oil Dreams of Steel and Oil performed reasonably, but with an increased emphasis on combo this season and this being mainly a disruptive piece for "fair" decks, we can bench this with ease.
Black Gurmag Angler Archetype rotating out.
Black Inverter of Truth Archetype rotating out.
Black Living Death Archetype rotating out.
Black Lord Skitter, Sewer King Swapping this one out for Graveyard Trespasser again with the departure of Pack Rats.
Black Misery's Shadow Swapping out "generic 2-drops" here in favor of the new card Caustic Bronco.
Black Ophiomancer Withstanding the test of time a little bit better than Bitterblossom, Ophiomancer has still left something to be desired in recent years. We're also cutting a lot of the sacrifice support this season, so the snake-summoning shaman will ride the bench for the first time.
Black Pack Rat It was fun to have Pack Rat back for a while, but we are putting it on the bench again for now.
Black Pile On Archetype rotating out.
Black Rankle, Master of Pranks With a lighter emphasis on creatures in Black and much of the token support leaving, Rankle will sit this one out.
Black Shadowgrange Archfiend Archetype rotating out.
Black Souls of the Lost Archetype rotating out.
Black Stalactite Stalker Archetype rotating out.
Black Stitcher's Supplier Archetype rotating out.
Black Tortured Existence Archetype rotating out.
Black Woe Strider Archetype rotating out.
Black Yawgmoth, Thran Physician Yawgmoth will ride the bench this season, leaving behind his Will = additional combo support requires some space at the expense of creature-based strategies.
Red Anger Archetype rotating out.
Red Anje's Ravager Archetype rotating out.
Red Avacyn's Judgment Archetype rotating out.
Red Bitter Reunion Bitter Reunion is a good role player in Vintage Cube, but not essential for anything in particular. Expect this one to rotate in and out frequently.
Red Blazing Rootwalla Archetype rotating out.
Red Bomat Courier Bomar Courier has been less consistent at getting in damage and therefore drawing less cards over the years. It's still servicable, but we're letting it ride the bench this time.
Red Demand Answers We expect Highway Robbers to do a better job than this, partly because the plot mechanic plays so well with Storm.
Red Fugitive Codebreaker Archetype rotating out.
Red Goblin Bombardment Archetype rotating out.
Red Inferno Titan Inferno Titan has occupied the space of "fine to reanimate, but also castable" for a long time. Creatures have been getting a lot bigger on average, though, and the Titan doesn't always kill what you need to these days.
Red Kari Zev, Skyship Raider Kari Zev does well at providing fodder for Gut and Bombardiers, but is also fairly replaceable and OTJ/BIG had some good ones we wanted to try out.
Red Khenra Spellspear Khenra Spellspear would definitely still be good here, but slots are always limited, and Slickshot Show-Off is definitely the newer and more exciting version of this effect.
Red Kiki-Jiki, Mirror Breaker Archetype rotating out.
Red Monstrous Rage Archetype rotating out.
Red Ojer Axonil, Deepest Might Archetype rotating out.
Red Rampaging Ferocidon Rampaging Ferocidon is a solid card and almost always has a combo to hate on, be it Splinter Twin or Thopter/Sword, but it also faces steep competition in its slot as a Red 3-drop and therefore often ends up in sideboards. Expect this to come back periodically.
Red Reckless Charge Archetype rotating out.
Red Splinter Twin Archetype rotating out.
Red Squee, Goblin Nabob Archetype rotating out.
Red Zealous Conscripts Zealous Conscripts, much like Restoration Angel, doesn't require the Splinter Twin combo to be a good card, but for signalling purposes, we'll have it ride the bench as well.
Green Basking Rootwalla Archetype rotating out.
Green Become Immense Archetype rotating out.
Green Berserk Archetype rotating out.
Green Blossoming Tortoise Archetype rotating out.
Green Cavalier of Thorns With neither Lands nor Dredge present, this card loses a lot of its equity and is therefore getting benched.
Green Court of Garenbrig This Court landed within the performance curve, but was often hit-or-miss. Either you dominate the game, or you donate the Monarchy to your opponent. That's gameplay that leads to regret and disappointment, so we're letting it go.
Green Crop Rotation Archetype rotating out.
Green Deeproot Wayfinder Deeproot Wayfinder is a solid card, but also very much replacable, so that's what we're doing here.
Green Elvish Reclaimer Archetype rotating out.
Green Fauna Shaman Archetype rotating out.
Green Fyndhorn Elves Arbor Elf takes the cake this time for its synergy with Utopia Sprawl.
Green Hooting Mandrills Archetype rotating out.
Green Life from the Loam Archetype rotating out.
Green Primeval Titan Archetype rotating out.
Green Royal Treatment Archetype rotating out.
Green Satyr Wayfinder Archetype rotating out.
Green Sharp-Eyed Rookie Sharp-Eyed Rookie was solid, but also did not outperform our expectations, so we're giving other twos a shot here.
Green Survival of the Fittest Archetype rotating out.
Green Vengevine Archetype rotating out.
Green Wall of Roots With Green becoming increasingly aggressive, Wall of Roots often isn't required in contributing to your gameplan, therefore we're letting it sit out this one, with the intention of returning it soon.
Green Wrenn and Realmbreaker Wrenn and Realmbreaker is a fine planeswalker, but without the self-mill mattering its much less appealing.
Azorius No More Lies A good counterspell, but not something that should always occupy a multicolor slot, since those are rare. We are back to heavily supporting artifacts, hence we are using these slots accordingly. Expect this to be a frequent guest though.
Azorius Spell Queller Another quality counterspell, this one on an evasive body, but again not something that should always occupy the multicolor slot in a color pair with competitive options.
Dimir Master of Death Archetype rotating out.
Dimir Sunken Ruins With Doomsday leaving, we're swapping this back for Darkslick Shores.
Dimir Wail of the Forgotten Archetype rotating out.
Golgari Deathrite Shaman Archetype rotating out.
Golgari Hogaak, Arisen Necropolis Archetype rotating out.
Golgari Insidious Roots Archetype rotating out.
Golgari Witherbloom Command Archetype rotating out.
Gruul Faldorn, Dread Wolf Herald Archetype rotating out.
Izzet Cascade Bluffs With Kiki-Jiki leaving, we're swapping this back for Spirebluff Canal.
Izzet Galvanic Iteration Archetype rotating out.
Orzhov Priest of Fell Rites Archetype rotating out.
Rakdos Fulminator Mage Archetype rotating out.
Rakdos Lavaclaw Reaches Restless Vents is coming in for Lavaclaw Reaches with the departure of Blossoming Tortoise, being the better overall man-land.
Selesnya Knight of Autumn Knight of Autumn is solid and will always be there to fill our Selesnya slots if need be. In the meantime we're exploring other options.
Simic Unruly Krasis Archetype rotating out.
Simic Uro, Titan of Nature's Wrath Uro will be making room in this run, so we can try some new options. Expect this to be back soon.
Multicolor Raffine, Scheming Seer Raffine was nice, but "wedge" cards are hard to fit in frequently, but if you are a big fan, expect to see this around periodically.
Colorless Altar of Dementia Archetype rotating out.
Colorless Dark Depths Archetype rotating out.
Colorless Emrakul, the Promised End While being a good payoff for infinite mana, most of the colorless big idiots leave something to be desired in today's era of Vintage Cube. We decided to go with the Annihilator Eldrazi in conjuction with Goryo's Vengeance this time around.
Colorless Hangarback Walker Hangarback Walker is always solid, never incredibly exciting and will ride the bench, until certain environmental factors warrant its return.
Colorless Hollow One Archetype rotating out.
Colorless Lightning Greaves The Greaves were neither beloved, nor did they perform particularly well, so we'll let them ride the bench again.
Colorless Mutavault The colorless creature-lands mostly bolster mono-colored aggressive strategies, which really don't need the support these days, so we're swapping it out for Mana Confluence as multicolor-strategies become more and more prevalent.
Colorless Porcelain Legionnaire Operating as a colorless aggressive 2-drop makes this flexible enough to include in any iteration, but at the same time it's also fairly replacable, so we're benching it this time around.
Colorless The Underworld Cookbook Archetype rotating out.
Colorless Thespian's Stage Archetype rotating out.
Colorless Thran Dynamo See Relic of Sauron's card comment.
Colorless Ulamog, the Ceaseless Hunger While being a good payoff for infinite mana, most of the colorless big idiots leave something to be desired in today's era of Vintage Cube. We decided to go with the Annihilator Eldrazi in conjuction with Goryo's Vengeance this time around.

Full List

Card Color
Adanto Vanguard White
Adeline, Resplendent Cathar White
Aven Interrupter White
Balance White
Benevolent Bodyguard White
Blade Splicer White
Cathar Commando White
Collector's Cage White
Containment Priest White
Council's Judgment White
Damn White
Elite Spellbinder White
Elspeth, Knight-Errant White
Enlightened Tutor White
Ephemerate White
Esper Sentinel White
Flickerwisp White
Giver of Runes White
Glimmer Lens White
Guardian Scalelord White
Hero of Bladehold White
Intrepid Adversary White
Karakas White
Leonin Relic-Warder White
Leyline Binding White
Lion Sash White
Loran of the Third Path White
Luminarch Aspirant White
Mana Tithe White
Monastery Mentor White
Mother of Runes White
Mox Pearl White
Oust White
Palace Jailer White
Parallax Wave White
Path to Exile White
Portable Hole White
Prismatic Ending White
Reprieve White
Samwise the Stouthearted White
Sanguine Evangelist White
Selfless Spirit White
Serra Paragon White
Sevinne's Reclamation White
Skyclave Apparition White
Solitude White
Staff of the Storyteller White
Steel Seraph White
Stoneforge Mystic White
Student of Warfare White
Sunfall White
Swords to Plowshares White
Thalia, Guardian of Thraben White
The Wandering Emperor White
Thraben Inspector White
Timeless Dragon White
Touch the Spirit Realm White
Unexpectedly Absent White
Usher of the Fallen White
Virtue of Loyalty White
Winds of Abandon White
Wrath of God White
Aether Spellbomb Blue
Akal Pakal, First Among Equals Blue
Ancestral Recall Blue
Brain Freeze Blue
Brainstorm Blue
Brazen Borrower Blue
Chart a Course Blue
Chrome Host Seedshark Blue
Consider Blue
Counterspell Blue
Cryptic Coat Blue
Cryptic Command Blue
Daze Blue
Dig Through Time Blue
Displacer Kitten Blue
Dream Halls Blue
Duelist of the Mind Blue
Echo of Eons Blue
Faerie Mastermind Blue
Flash Blue
Force of Negation Blue
Force of Will Blue
Forensic Gadgeteer Blue
Frantic Search Blue
Gitaxian Probe Blue
Hard Evidence Blue
High Tide Blue
Hullbreacher Blue
Jace Reawakened Blue
Jace, the Mind Sculptor Blue
Jace, Vryn's Prodigy Blue
Kappa Cannoneer Blue
Kitesail Larcenist Blue
Ledger Shredder Blue
Lórien Revealed Blue
Malcolm, Alluring Scoundrel Blue
Mana Drain Blue
Mana Leak Blue
Memory Lapse Blue
Mind's Desire Blue
Miscalculation Blue
Mox Sapphire Blue
Mystic Confluence Blue
Mystical Tutor Blue
Narset, Parter of Veils Blue
Otawara, Soaring City Blue
Phantasmal Image Blue
Phantom Interference Blue
Ponder Blue
Portent Blue
Preordain Blue
Proft's Eidetic Memory Blue
Remand Blue
Serum Visions Blue
Shelldock Isle Blue
Show and Tell Blue
Snap Blue
Snapcaster Mage Blue
Spell Pierce Blue
Spellseeker Blue
Stern Scolding Blue
Subtlety Blue
Thieving Skydiver Blue
Thought Scour Blue
Three Steps Ahead Blue
Time Spiral Blue
Time Walk Blue
Time Warp Blue
Timetwister Blue
Tinker Blue
Tishana's Tidebinder Blue
Tolarian Academy Blue
Treachery Blue
Treasure Cruise Blue
Trinket Mage Blue
True-Name Nemesis Blue
Turnabout Blue
Upheaval Blue
Urza, Lord High Artificer Blue
Animate Dead Black
Archon of Cruelty Black
Baleful Mastery Black
Beseech the Mirror Black
Bitter Triumph Black
Bolas's Citadel Black
Bone Shards Black
Bubbling Muck Black
Cabal Ritual Black
Caustic Bronco Black
Collective Brutality Black
Concealing Curtains Black
Corpse Dance Black
Cut Down Black
Dark Confidant Black
Dark Ritual Black
Dauthi Voidwalker Black
Deep-Cavern Bat Black
Demonic Tutor Black
Duress Black
Entomb Black
Evolved Sleeper Black
Exhume Black
Fatal Push Black
Gix, Yawgmoth Praetor Black
Goryo's Vengeance Black
Grave Titan Black
Graveyard Trespasser Black
Grief Black
Griselbrand Black
Harvester of Misery Black
Hostile Investigator Black
Hymn to Tourach Black
Imperial Seal Black
Infernal Grasp Black
Inquisition of Kozilek Black
Kaervek, the Punisher Black
Life/Death Black
Liliana of the Veil Black
Long Goodbye Black
Mind Twist Black
Mox Jet Black
Necromancy Black
Night's Whisper Black
Orcish Bowmasters Black
Phyrexian Fleshgorger Black
Preacher of the Schism Black
Rain of Filth Black
Reanimate Black
Recurring Nightmare Black
Shallow Grave Black
Sheoldred, the Apocalypse Black
Sheoldred's Edict Black
Snuff Out Black
Tenacious Underdog Black
Tendrils of Agony Black
Thoughtseize Black
Tourach, Dread Cantor Black
Toxic Deluge Black
Troll of Khazad-dûm Black
Unearth Black
Urborg, Tomb of Yawgmoth Black
Vampiric Tutor Black
Virtue of Persistence Black
Wishclaw Talisman Black
Yawgmoth's Will Black
"Name Sticker" Goblin Red
Abrade Red
Arc Trail Red
Birgi, God of Storytelling Red
Bonecrusher Giant Red
Bonehoard Dracosaur Red
Broadside Bombardiers Red
Burst Lightning Red
Chain Lightning Red
Chandra, Torch of Defiance Red
Death-Greeter's Champion Red
Delayed Blast Fireball Red
Dragon's Rage Channeler Red
Dreadhorde Arcanist Red
Elemental Eruption Red
Embereth Shieldbreaker Red
Etali, Primal Conqueror Red
Fable of the Mirror-Breaker Red
Faithless Looting Red
Fiery Confluence Red
Fireblast Red
Firebolt Red
Flame Slash Red
Flametongue Kavu Red
Fury Red
Generous Plunderer Red
Goblin Rabblemaster Red
Goldspan Dragon Red
Grim Lavamancer Red
Gut, True Soul Zealot Red
Headliner Scarlett Red
Highway Robbery Red
Inti, Seneschal of the Sun Red
Laelia, the Blade Reforged Red
Lava Dart Red
Legion Extruder Red
Lightning Bolt Red
Magda, Brazen Outlaw Red
Magda, the Hoardmaster Red
Mine Collapse Red
Mizzix's Mastery Red
Monastery Swiftspear Red
Mox Ruby Red
Oliphaunt Red
Pyrite Spellbomb Red
Pyrokinesis Red
Ragavan, Nimble Pilferer Red
Rampaging Raptor Red
Rite of Flame Red
Robber of the Rich Red
Runaway Steam-Kin Red
Scrapwork Mutt Red
Seasoned Pyromancer Red
Seething Song Red
Slickshot Show-Off Red
Sneak Attack Red
Soul-Scar Mage Red
Through the Breach Red
Thundermaw Hellkite Red
Trumpeting Carnosaur Red
Underworld Breach Red
Unholy Heat Red
Voldaren Epicure Red
Wheel of Fortune Red
Arbor Elf Green
Augur of Autumn Green
Avacyn's Pilgrim Green
Birds of Paradise Green
Boseiju, Who Endures Green
Bristly Bill, Spine Sower Green
Channel Green
Courser of Kruphix Green
Craterhoof Behemoth Green
Delighted Halfling Green
Elvish Mystic Green
Endurance Green
Esika's Chariot Green
Eternal Witness Green
Eureka Green
Exploration Green
Fastbond Green
Gaea's Cradle Green
Garruk Wildspeaker Green
Generous Ent Green
Goldvein Hydra Green
Green Sun's Zenith Green
Gruff Triplets Green
Haywire Mite Green
Hexdrinker Green
Ignoble Hierarch Green
Invigorate Green
Legolas's Quick Reflexes Green
Llanowar Elves Green
Lotus Cobra Green
Mox Emerald Green
Natural Order Green
Nature's Claim Green
Nishoba Brawler Green
Nissa, Ascended Animist Green
Nissa, Who Shakes the World Green
Noble Hierarch Green
Oath of Druids Green
Once Upon a Time Green
Ornery Tumblewagg Green
Outland Liberator Green
Paradise Druid Green
Pest Infestation Green
Pick Your Poison Green
Questing Beast Green
Railway Brawler Green
Ramunap Excavator Green
Ranger Class Green
Regrowth Green
Rofellos, Llanowar Emissary Green
Sandstorm Salvager Green
Scavenging Ooze Green
Sentinel of the Nameless City Green
Smuggler's Surprise Green
Sylvan Caryatid Green
Sylvan Library Green
Sylvan Safekeeper Green
Tarmogoyf Green
Tireless Tracker Green
Titania, Protector of Argoth Green
Tough Cookie Green
Ulvenwald Oddity Green
Utopia Sprawl Green
Vaultborn Tyrant Green
Woodfall Primus Green
Worldspine Wurm Green
Yavimaya, Cradle of Growth Green
Assimilation Aegis Azorius
Celestial Colonnade Azorius
Flooded Strand Azorius
Fractured Identity Azorius
Hallowed Fountain Azorius
Meticulous Archive Azorius
Seachrome Coast Azorius
Shorikai, Genesis Engine Azorius
Talisman of Progress Azorius
Teferi, Hero of Dominaria Azorius
Teferi, Time Raveler Azorius
Tundra Azorius
Arid Mesa Boros
Elegant Parlor Boros
Figure of Destiny Boros
Forth Eorlingas! Boros
Inspiring Vantage Boros
Otharri, Suns' Glory Boros
Plateau Boros
Sacred Foundry Boros
Showdown of the Skalds Boros
Sunbaked Canyon Boros
Talisman of Conviction Boros
Zirda, the Dawnwaker Boros
Baleful Strix Dimir
Creeping Tar Pit Dimir
Darkslick Shores Dimir
Fallen Shinobi Dimir
Kaito Shizuki Dimir
Lazav, Wearer of Faces Dimir
Lim-Dul's Vault Dimir
Polluted Delta Dimir
Talisman of Dominance Dimir
Undercity Sewers Dimir
Underground Sea Dimir
Watery Grave Dimir
Abrupt Decay Golgari
Bayou Golgari
Blooming Marsh Golgari
Grist, the Hunger Tide Golgari
Nurturing Peatland Golgari
Overgrown Tomb Golgari
Pillage the Bog Golgari
Tear Asunder Golgari
The Gitrog, Ravenous Ride Golgari
Underground Mortuary Golgari
Verdant Catacombs Golgari
Commercial District Gruul
Copperline Gorge Gruul
Escape to the Wilds Gruul
Manamorphose Gruul
Minsc & Boo, Timeless Heroes Gruul
Orcish Lumberjack Gruul
Raging Ravine Gruul
Stomping Ground Gruul
Taiga Gruul
Territorial Kavu Gruul
Wooded Foothills Gruul
Wrenn and Six Gruul
Dack Fayden Izzet
Expressive Iteration Izzet
Fiery Islet Izzet
Magma Opus Izzet
Saheeli, Sublime Artificer Izzet
Scalding Tarn Izzet
Spirebluff Canal Izzet
Steam Vents Izzet
Talisman of Creativity Izzet
Third Path Iconoclast Izzet
Thundering Falls Izzet
Volcanic Island Izzet
Ashen Rider Orzhov
Concealed Courtyard Orzhov
Godless Shrine Orzhov
Lingering Souls Orzhov
Lurrus of the Dream-Den Orzhov
Marsh Flats Orzhov
Scrubland Orzhov
Shadowy Backstreet Orzhov
Silent Clearing Orzhov
Tidehollow Sculler Orzhov
Vindicate Orzhov
Badlands Rakdos
Blackcleave Cliffs Rakdos
Blood Crypt Rakdos
Bloodstained Mire Rakdos
Bloodtithe Harvester Rakdos
Carnage Interpreter Rakdos
Fire Covenant Rakdos
Kolaghan's Command Rakdos
Raucous Theater Rakdos
Restless Vents Rakdos
Talisman of Indulgence Rakdos
Valki, God of Lies Rakdos
Arwen, Mortal Queen Selesnya
Horizon Canopy Selesnya
Kutzil, Malamet Exemplar Selesnya
Lush Portico Selesnya
Qasali Pridemage Selesnya
Razorverge Thicket Selesnya
Savannah Selesnya
Temple Garden Selesnya
Torsten, Founder of Benalia Selesnya
Windswept Heath Selesnya
Botanical Sanctum Simic
Breeding Pool Simic
Hedge Maze Simic
Kinnan, Bonder Prodigy Simic
Misty Rainforest Simic
Oko, the Ringleader Simic
Oko, Thief of Crowns Simic
Sail into the West Simic
Talisman of Curiosity Simic
Tamiyo, Collector of Tales Simic
Tropical Island Simic
Waterlogged Grove Simic
Atraxa, Grand Unifier Multicolor
Bring to Light Multicolor
Cruel Ultimatum Multicolor
Huatli, Poet of Unity Multicolor
Indatha Triome Multicolor
Jetmir's Garden Multicolor
Ketria Triome Multicolor
Leovold, Emissary of Trest Multicolor
Lotus Field Multicolor
Mana Confluence Multicolor
Omnath, Locus of Creation Multicolor
Prismatic Vista Multicolor
Raffine's Tower Multicolor
Raugrin Triome Multicolor
Relic of Sauron Multicolor
Savai Triome Multicolor
Spara's Headquarters Multicolor
Thopter Foundry Multicolor
Xander's Lounge Multicolor
Zagoth Triome Multicolor
Ziatora's Proving Ground Multicolor
Aetherflux Reservoir Colorless
Agatha's Soul Cauldron Colorless
Ancient Tomb Colorless
Basalt Monolith Colorless
Batterskull Colorless
Black Lotus Colorless
Blightsteel Colossus Colorless
Candelabra of Tawnos Colorless
Chromatic Star Colorless
Chrome Mox Colorless
City of Traitors Colorless
Coalition Relic Colorless
Coveted Jewel Colorless
Crucible of Worlds Colorless
Currency Converter Colorless
Dismember Colorless
Emrakul, the Aeons Torn Colorless
Everflowing Chalice Colorless
Grim Monolith Colorless
Helm of Awakening Colorless
Kaldra Compleat Colorless
Karn, Scion of Urza Colorless
Kozilek, Butcher of Truth Colorless
Library of Alexandria Colorless
Lion's Eye Diamond Colorless
Lotus Petal Colorless
Mana Crypt Colorless
Mana Vault Colorless
Manifold Key Colorless
Memory Jar Colorless
Mind Stone Colorless
Mishra's Bauble Colorless
Mishra's Research Desk Colorless
Mishra's Workshop Colorless
Mox Diamond Colorless
Mox Opal Colorless
Mutagenic Growth Colorless
Myr Battlesphere Colorless
Mystic Forge Colorless
Nettlecyst Colorless
Nexus of Becoming Colorless
Palantír of Orthanc Colorless
Pentad Prism Colorless
Phyrexian Metamorph Colorless
Phyrexian Revoker Colorless
Portal to Phyrexia Colorless
Relic of Progenitus Colorless
Retrofitter Foundry Colorless
Sensei's Divining Top Colorless
Shadowspear Colorless
Skullclamp Colorless
Smuggler's Copter Colorless
Sol Ring Colorless
Soul-Guide Lantern Colorless
Strip Mine Colorless
Sword of the Meek Colorless
The Mightstone and Weakstone Colorless
The One Ring Colorless
Triplicate Titan Colorless
Ulamog, the Infinite Gyre Colorless
Umezawa's Jitte Colorless
Urza's Saga Colorless
Walking Ballista Colorless
Wasteland Colorless
Zuran Orb Colorless